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BranchCommit messageAuthorAge
driverbugsDRIVER BUGSKenneth Graunke13 years
masterIan says I'm supposed to use 'n' and 'v' in the Fresnel calculation.Kenneth Graunke13 years
offsetUse textureOffsetKenneth Graunke13 years
shadowtexSwitch to tori!Kenneth Graunke13 years
sobelFix the lack of a depth buffer.Kenneth Graunke13 years
ssaoImplement SSAO.Kenneth Graunke13 years
 
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assignment-1commit 7295aa480f...Kenneth Graunke14 years
 
AgeCommit messageAuthorFilesLines
2010-10-21Add comments.assignment-1Kenneth Graunke1-0/+3
2010-10-21Move initial control points to more sensible locations.Kenneth Graunke1-3/+3
2010-10-21Calculate initial C0 curves based off of the original code points.Kenneth Graunke1-15/+21
2010-10-21Refactor out the linear interpolation function (lerp).Kenneth Graunke1-1/+10
2010-10-21Fix per-fragment lighting.Kenneth Graunke1-5/+5
2010-10-21Implement G1 and C1 curve conversion.Kenneth Graunke1-7/+32
2010-10-21Add support for switching the camera.Kenneth Graunke1-35/+82
2010-10-20Implement the bezier position function.Kenneth Graunke1-2/+17
2010-10-20Implement phong shading.Kenneth Graunke2-9/+11
2010-10-06Initial commit. lolKenneth Graunke11-0/+963
 
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