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2011-03-23
DRIVER BUGS
driverbugs
Kenneth Graunke
3
-14
/
+49
2011-03-22
Switch main FBO's depth attachment to be a texture.
Kenneth Graunke
1
-6
/
+10
2011-03-22
Blit to screen via a full screen quad and shader.
Kenneth Graunke
1
-3
/
+20
2011-03-22
Add a metric shitload of donuts.
Kenneth Graunke
1
-3
/
+45
2011-03-22
Make the rings smaller, more like Sonic rings.
Kenneth Graunke
1
-1
/
+1
2011-03-22
Remove the specular_exponent field.
Kenneth Graunke
1
-8
/
+1
2011-03-22
Remove steaming piles
Kenneth Graunke
5
-179
/
+11
2011-02-09
change light w component to 1.0
Kenneth Graunke
1
-3
/
+4
2011-02-09
Perform front-face culling when rendering the shadow map.
Kenneth Graunke
1
-0
/
+2
2011-02-09
Actually scale/translate the z component.
Kenneth Graunke
1
-3
/
+3
2011-02-09
WIP
Kenneth Graunke
2
-7
/
+7
2011-02-09
phong: don't use environment map
Kenneth Graunke
1
-1
/
+1
2011-02-09
Set up min/mag filters on the shadowmap.
Kenneth Graunke
1
-0
/
+2
2011-02-09
don't need glClearColor when rendering a depth-only texture
Kenneth Graunke
1
-1
/
+0
2011-02-09
Reorder drawing - render the shadow map before using it
Kenneth Graunke
1
-6
/
+6
2011-02-09
Check for FBO completeness, just in case
Kenneth Graunke
1
-0
/
+10
2011-02-02
WIP
Kenneth Graunke
4
-64
/
+44
2011-02-02
Switch to tori!
Kenneth Graunke
2
-2
/
+2
2011-01-26
add forgotten files shadow.frag and shadow.vert
Kenneth Graunke
2
-0
/
+12
2011-01-26
Actually apply the shadow.
Kenneth Graunke
4
-3
/
+15
2011-01-26
Create a dummy 1x1 shadow map...supply one or the other to the shader.
Kenneth Graunke
4
-2
/
+24
2011-01-26
phong: Rename "sampler" to "environment".
Kenneth Graunke
2
-5
/
+5
2011-01-26
Mark top sphere as an occluder; only draw occluders into shadowtex.
Kenneth Graunke
1
-4
/
+13
2011-01-26
Move light to world space and draw the shadows from PoV of the light.
Kenneth Graunke
2
-9
/
+17
2011-01-22
main: Remove leftover shader loading cruft.
Kenneth Graunke
1
-20
/
+0
2011-01-22
Lower the resolution of the shadow FBO
Kenneth Graunke
1
-3
/
+3
2011-01-21
Move glViewport calls into Scene::Reshape
Kenneth Graunke
2
-4
/
+3
2011-01-21
STUFF!!!
Kenneth Graunke
3
-39
/
+65
2011-01-21
scene: Rename shader specific variable names to "phong_..."
Kenneth Graunke
1
-21
/
+21
2011-01-21
Initial refactoring for rendering the scene to multiple FBOs.
Kenneth Graunke
3
-47
/
+53
2011-01-21
Use textureOffset
Kenneth Graunke
3
-30
/
+14
2011-01-21
Fix the lack of a depth buffer.
sobel
Kenneth Graunke
1
-0
/
+6
2011-01-21
Check for ARB_framebuffer_objects.
Kenneth Graunke
1
-0
/
+5
2011-01-21
Render to a FBO and apply a Sobel filter as a post-processing effect.
Kenneth Graunke
12
-416
/
+767
2010-12-08
Ian says I'm supposed to use 'n' and 'v' in the Fresnel calculation.
HEAD
master
Kenneth Graunke
1
-3
/
+3
2010-12-08
Fix up the lighting/environment combining - use mix().
Kenneth Graunke
1
-6
/
+3
2010-12-08
Use GL_LINEAR instead of GL_NEAREST for the texture filtering.
Kenneth Graunke
1
-2
/
+2
2010-12-08
Make "eye" a uniform rather than an attribute.
Kenneth Graunke
2
-10
/
+6
2010-12-01
Remove unnecessary glEnable call.
Kenneth Graunke
1
-2
/
+0
2010-11-17
Small fragment shader changes.
Kenneth Graunke
1
-2
/
+3
2010-11-17
Combine the environment mapping and bump mapping via a Fresnel factor.
Kenneth Graunke
1
-4
/
+24
2010-11-17
Upgrade shaders to GLSL 1.20.
Kenneth Graunke
2
-0
/
+2
2010-11-17
Make the C1 camera the default.
Kenneth Graunke
1
-1
/
+1
2010-11-17
Add environment mapping.
Kenneth Graunke
3
-2
/
+32
2010-11-17
Load the cube texture at startup.
Kenneth Graunke
2
-0
/
+37
2010-11-17
Add cube map textures from Humus.
Kenneth Graunke
6
-0
/
+0
2010-11-07
Implement a procedular bump map.
Kenneth Graunke
2
-4
/
+29
2010-11-04
Convert shaders to work in surface space rather than eye space.
Kenneth Graunke
2
-19
/
+27
2010-10-27
Add support code for loading textures from disk.
Kenneth Graunke
4
-3
/
+293
2010-10-27
Remove unused "color" variable from the phong fragment shader.
Kenneth Graunke
1
-2
/
+0
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