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/*
* Copyright (c) 2013, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __SHARED_H__
#define __SHARED_H__
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
// EGL_KHR_stream functions
extern PFNEGLCREATESTREAMKHRPROC eglCreateStreamKHR;
extern PFNEGLDESTROYSTREAMKHRPROC eglDestroyStreamKHR;
extern PFNEGLSTREAMATTRIBKHRPROC eglStreamAttribKHR;
extern PFNEGLQUERYSTREAMKHRPROC eglQueryStreamKHR;
// EGL_KHR_stream_consumer_gltexture functions
extern PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC eglStreamConsumerGLTextureExternalKHR;
extern PFNEGLSTREAMCONSUMERACQUIREKHRPROC eglStreamConsumerAcquireKHR;
extern PFNEGLSTREAMCONSUMERRELEASEKHRPROC eglStreamConsumerReleaseKHR;
// EGL_KHR_stream_producer_eglsurface functions
extern PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC eglCreateStreamProducerSurfaceKHR;
#define DEBUG_PRINT(x) printf x
#define FATAL_ERROR(msg) \
do { \
int errsv = errno; \
printf("Fatal Error: " msg "\n"); \
if (errsv) printf("failed with error %s\n", strerror(errsv)); \
printf("failed at %s:%d\n", __FILE__,__LINE__); \
exit(1); \
} while (0)
void InitEGLExtFuncs(void);
void LoadShader(unsigned int sObj, const char *src, int srcLen);
void CreateRotationMatrix(float mat[16], float angle, float x, float y, float z);
extern void CreateFrustumMatrix(float *matrix, float left, float right, float bottom, float top,
float znear, float zfar);
extern void CreatePerspectiveMatrix(float mat[16], double fovy, double aspect,
double zNear, double zFar);
#endif
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