/* * Copyright (c) 2013, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef __SHARED_H__ #define __SHARED_H__ #include #include #include #include #include "EGL/egl.h" #include "EGL/eglext.h" #include "GLES2/gl2.h" #include "GLES2/gl2ext.h" // EGL_KHR_stream functions extern PFNEGLCREATESTREAMKHRPROC eglCreateStreamKHR; extern PFNEGLDESTROYSTREAMKHRPROC eglDestroyStreamKHR; extern PFNEGLSTREAMATTRIBKHRPROC eglStreamAttribKHR; extern PFNEGLQUERYSTREAMKHRPROC eglQueryStreamKHR; // EGL_KHR_stream_consumer_gltexture functions extern PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC eglStreamConsumerGLTextureExternalKHR; extern PFNEGLSTREAMCONSUMERACQUIREKHRPROC eglStreamConsumerAcquireKHR; extern PFNEGLSTREAMCONSUMERRELEASEKHRPROC eglStreamConsumerReleaseKHR; // EGL_KHR_stream_producer_eglsurface functions extern PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC eglCreateStreamProducerSurfaceKHR; #define DEBUG_PRINT(x) printf x #define FATAL_ERROR(msg) \ do { \ int errsv = errno; \ printf("Fatal Error: " msg "\n"); \ if (errsv) printf("failed with error %s\n", strerror(errsv)); \ printf("failed at %s:%d\n", __FILE__,__LINE__); \ exit(1); \ } while (0) void InitEGLExtFuncs(void); void LoadShader(unsigned int sObj, const char *src, int srcLen); void CreateRotationMatrix(float mat[16], float angle, float x, float y, float z); extern void CreateFrustumMatrix(float *matrix, float left, float right, float bottom, float top, float znear, float zfar); extern void CreatePerspectiveMatrix(float mat[16], double fovy, double aspect, double zNear, double zFar); #endif