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/**************************************************************************
 *
 * Copyright 2011 Jose Fonseca
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 **************************************************************************/


#include "glproc.hpp"


#if !defined(_WIN32)
#ifndef _GNU_SOURCE
#define _GNU_SOURCE // for dladdr
#endif
#include <dlfcn.h>
#endif


/*
 * Handle to the true OpenGL library.
 */
#if defined(_WIN32)
HINSTANCE __libGlHandle = NULL;
#else
void *__libGlHandle = NULL;
#endif



#if defined(_WIN32)

#error Unsupported

#elif defined(__APPLE__)

#error Unsupported

#else

/*
 * Lookup a public EGL/GL/GLES symbol
 *
 * The spec states that eglGetProcAddress should only be used for non-core
 * (extensions) entry-points.  Core entry-points should be taken directly from
 * the API specific libraries.
 *
 * We cannot tell here which API a symbol is meant for here (as some are
 * exported by many).  So this code assumes that the appropriate shared
 * libraries have been loaded previously (either dlopened with RTLD_GLOBAL, or
 * as part of the executable dependencies), and that their symbols available
 * for quering via dlsym(RTLD_NEXT, ...).
 */
void *
__getPublicProcAddress(const char *procName)
{
    return dlsym(RTLD_NEXT, procName);
}

/*
 * Lookup a private EGL/GL/GLES symbol
 *
 * Private symbols should always be available through eglGetProcAddress, and
 * they are guaranteed to work with any context bound (regardless of the API).
 *
 * However, per issue#57, eglGetProcAddress returns garbage on some
 * implementations, and the spec states that implementations may choose to also
 * export extension functions publicly, so we always attempt dlsym before
 * eglGetProcAddress to mitigate that.
 */
void *
__getPrivateProcAddress(const char *procName)
{
    void *proc;
    proc = dlsym(RTLD_NEXT, procName);
    if (!proc && procName[0] == 'g' && procName[1] == 'l')
        proc = (void *) __eglGetProcAddress(procName);

    return proc;
}

#endif