/************************************************************************** * * Copyright 2011 Jose Fonseca * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * **************************************************************************/ #include "glproc.hpp" #if !defined(_WIN32) #ifndef _GNU_SOURCE #define _GNU_SOURCE // for dladdr #endif #include #endif /* * Handle to the true OpenGL library. */ #if defined(_WIN32) HINSTANCE __libGlHandle = NULL; #else void *__libGlHandle = NULL; #endif #if defined(_WIN32) #error Unsupported #elif defined(__APPLE__) #error Unsupported #else /* * Lookup a public EGL/GL/GLES symbol * * The spec states that eglGetProcAddress should only be used for non-core * (extensions) entry-points. Core entry-points should be taken directly from * the API specific libraries. * * We cannot tell here which API a symbol is meant for here (as some are * exported by many). So this code assumes that the appropriate shared * libraries have been loaded previously (either dlopened with RTLD_GLOBAL, or * as part of the executable dependencies), and that their symbols available * for quering via dlsym(RTLD_NEXT, ...). */ void * __getPublicProcAddress(const char *procName) { return dlsym(RTLD_NEXT, procName); } /* * Lookup a private EGL/GL/GLES symbol * * Private symbols should always be available through eglGetProcAddress, and * they are guaranteed to work with any context bound (regardless of the API). * * However, per issue#57, eglGetProcAddress returns garbage on some * implementations, and the spec states that implementations may choose to also * export extension functions publicly, so we always attempt dlsym before * eglGetProcAddress to mitigate that. */ void * __getPrivateProcAddress(const char *procName) { void *proc; proc = dlsym(RTLD_NEXT, procName); if (!proc && procName[0] == 'g' && procName[1] == 'l') proc = (void *) __eglGetProcAddress(procName); return proc; } #endif