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authorKenneth Graunke <kenneth@whitecape.org>2014-09-29 15:02:41 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-09-29 15:02:41 -0700
commitd715da671f76d4568b804e43a2aed9ab90d10021 (patch)
tree133cb8a9cca6297c112f953826552fa054811a91
parenta6491b630928add98c6cc0fa8e0210195dd6fd0d (diff)
Delete what look like Meta shaders.
We don't need a ton of copies of gl_FragColor = color. These are most likely the driver-generated clear shaders anyway.
-rw-r--r--shaders/0ad/3.shader_test17
-rw-r--r--shaders/anholt/15.shader_test17
-rw-r--r--shaders/nexuiz/3.shader_test17
-rw-r--r--shaders/yofrankie/3.shader_test17
4 files changed, 0 insertions, 68 deletions
diff --git a/shaders/0ad/3.shader_test b/shaders/0ad/3.shader_test
deleted file mode 100644
index 30ba541..0000000
--- a/shaders/0ad/3.shader_test
+++ /dev/null
@@ -1,17 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[fragment shader]
-uniform vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-
-[vertex shader]
-attribute vec4 position;
-void main()
-{
- gl_Position = position;
-}
-
diff --git a/shaders/anholt/15.shader_test b/shaders/anholt/15.shader_test
deleted file mode 100644
index 30ba541..0000000
--- a/shaders/anholt/15.shader_test
+++ /dev/null
@@ -1,17 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[fragment shader]
-uniform vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-
-[vertex shader]
-attribute vec4 position;
-void main()
-{
- gl_Position = position;
-}
-
diff --git a/shaders/nexuiz/3.shader_test b/shaders/nexuiz/3.shader_test
deleted file mode 100644
index 30ba541..0000000
--- a/shaders/nexuiz/3.shader_test
+++ /dev/null
@@ -1,17 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[fragment shader]
-uniform vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-
-[vertex shader]
-attribute vec4 position;
-void main()
-{
- gl_Position = position;
-}
-
diff --git a/shaders/yofrankie/3.shader_test b/shaders/yofrankie/3.shader_test
deleted file mode 100644
index 30ba541..0000000
--- a/shaders/yofrankie/3.shader_test
+++ /dev/null
@@ -1,17 +0,0 @@
-[require]
-GLSL >= 1.10
-
-[fragment shader]
-uniform vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-
-[vertex shader]
-attribute vec4 position;
-void main()
-{
- gl_Position = position;
-}
-