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author | Matt Turner <mattst88@gmail.com> | 2013-09-23 15:03:09 -0700 |
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committer | Matt Turner <mattst88@gmail.com> | 2013-10-04 13:26:25 -0700 |
commit | 85064c9d07ddc282c22f1d9bfec4a75aca8591c3 (patch) | |
tree | 3135e82b115e7b8418c0a8051cb493483dc5a34f | |
parent | 8529fb3aaf836ff12d830543b9ab3ac34b79c8d9 (diff) |
arb_gpu_shader5: Test using only the addition from uaddCarry in the vs.
-rw-r--r-- | tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-add.shader_test | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-add.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-add.shader_test new file mode 100644 index 000000000..7385c2a29 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddCarry-only-add.shader_test @@ -0,0 +1,62 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#extension GL_ARB_gpu_shader5 : enable + +in vec4 piglit_vertex; +out vec4 color; + +uniform uvec4 x, y; +uniform uvec4 expected_sum; + +void main() +{ + gl_Position = piglit_vertex; + + color = vec4(0.0, 1.0, 0.0, 1.0); + + /* Test that optimization passes like dead code elimination don't + * eliminate the carry if the addition result isn't used. + */ + uvec4 carry; + uvec4 sum = uaddCarry(x, y, carry); + + if (sum != expected_sum) + color.r = 1.0; +} + +[fragment shader] +in vec4 color; +out vec4 frag_color; + +void main() +{ + frag_color = color; +} + +[test] +uniform uvec4 x 0 1 2 3 +uniform uvec4 y 1 2 3 4 +uniform uvec4 expected_sum 1 3 5 7 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform uvec4 x 0 1 1 2 +uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFE 0xFFFFFFFE +uniform uvec4 expected_sum 0xFFFFFFFF 0 0xFFFFFFFF 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform uvec4 x 2 3 2 3 +uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFE 0xFFFFFFFE +uniform uvec4 expected_sum 1 2 0 1 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform uvec4 x 0x80000000 0x80000000 0x80000000 0x80000001 +uniform uvec4 y 0x80000000 0x80000001 0x7FFFFFFF 0x7FFFFFFF +uniform uvec4 expected_sum 0 1 0xFFFFFFFF 0 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 |