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/*
 *  Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_SPRITE_H__
#define __GAME_SPRITE_H__

#include <libgame/game-object.h>
#include <libgame/game-board.h>
#include <libgame/game-graphic.h>


G_BEGIN_DECLS

#define GAME_TYPE_SPRITE         (game_sprite_get_type ())
#define GAME_SPRITE(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_SPRITE, GameSprite))
#define GAME_SPRITE_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_SPRITE, GameSpriteClass))
#define GAME_IS_SPRITE(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_SPRITE))
#define GAME_IS_SPRITE_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_SPRITE))
#define GAME_SPRITE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_SPRITE, GameSpriteClass))

#define GAME_SPRITE_LAYER_SPRITE (0)
#define GAME_SPRITE_LAYER_ACTOR (100)

struct _GameSprite {
  GameObject		object;

  /* properties */
  GameBoard *		board;
  GameGraphic *		graphic;
  GamePoint		pos;
  int			layer;
};

struct _GameSpriteClass {
  GameObjectClass     	object_class;

  gboolean		(* move_to)		(GameSprite *		sprite,
						 const GamePoint *	dest);
};

GType		game_sprite_get_type		(void) G_GNUC_CONST;

GameSprite *	game_sprite_new			(GameBoard *	board,
						 double		x,
						 double		y);
void		game_sprite_set_graphic		(GameSprite *	sprite,
						 GameGraphic *	graphic);
GameGraphic *	game_sprite_get_graphic		(GameSprite *	sprite);
void		game_sprite_set_layer		(GameSprite *	sprite,
						 int		layer);
int		game_sprite_get_layer		(GameSprite *	sprite);

gboolean	game_sprite_set_position	(GameSprite *	sprite,
						 double		x,
						 double		y);
gboolean      	game_sprite_move		(GameSprite *	sprite,
						 double		diff_x,
						 double		diff_y);

void		game_sprite_get_area		(GameSprite *	sprite,
						 GameRectangle *area);

G_END_DECLS

#endif /* __GAME_SPRITE_H__ */