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/*
* Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#ifndef __GAME_SPRITE_H__
#define __GAME_SPRITE_H__
#include <libgame/game-object.h>
#include <libgame/game-board.h>
#include <libgame/game-graphic.h>
G_BEGIN_DECLS
#define GAME_TYPE_SPRITE (game_sprite_get_type ())
#define GAME_SPRITE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_SPRITE, GameSprite))
#define GAME_SPRITE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_SPRITE, GameSpriteClass))
#define GAME_IS_SPRITE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_SPRITE))
#define GAME_IS_SPRITE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_SPRITE))
#define GAME_SPRITE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_SPRITE, GameSpriteClass))
#define GAME_SPRITE_LAYER_SPRITE (0)
#define GAME_SPRITE_LAYER_ACTOR (100)
struct _GameSprite {
GameObject object;
/* properties */
GameBoard * board;
GameGraphic * graphic;
GamePoint pos;
int layer;
};
struct _GameSpriteClass {
GameObjectClass object_class;
gboolean (* move_to) (GameSprite * sprite,
const GamePoint * dest);
};
GType game_sprite_get_type (void) G_GNUC_CONST;
GameSprite * game_sprite_new (GameBoard * board,
double x,
double y);
void game_sprite_set_graphic (GameSprite * sprite,
GameGraphic * graphic);
GameGraphic * game_sprite_get_graphic (GameSprite * sprite);
void game_sprite_set_layer (GameSprite * sprite,
int layer);
int game_sprite_get_layer (GameSprite * sprite);
gboolean game_sprite_set_position (GameSprite * sprite,
double x,
double y);
gboolean game_sprite_move (GameSprite * sprite,
double diff_x,
double diff_y);
void game_sprite_get_area (GameSprite * sprite,
GameRectangle *area);
G_END_DECLS
#endif /* __GAME_SPRITE_H__ */
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