/* * Copyright (C) 2003 Benjamin Otte * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Id$ */ #ifndef __GAME_SPRITE_H__ #define __GAME_SPRITE_H__ #include #include #include G_BEGIN_DECLS #define GAME_TYPE_SPRITE (game_sprite_get_type ()) #define GAME_SPRITE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_SPRITE, GameSprite)) #define GAME_SPRITE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_SPRITE, GameSpriteClass)) #define GAME_IS_SPRITE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_SPRITE)) #define GAME_IS_SPRITE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_SPRITE)) #define GAME_SPRITE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_SPRITE, GameSpriteClass)) #define GAME_SPRITE_LAYER_SPRITE (0) #define GAME_SPRITE_LAYER_ACTOR (100) struct _GameSprite { GameObject object; /* properties */ GameBoard * board; GameGraphic * graphic; GamePoint pos; int layer; }; struct _GameSpriteClass { GameObjectClass object_class; gboolean (* move_to) (GameSprite * sprite, const GamePoint * dest); }; GType game_sprite_get_type (void) G_GNUC_CONST; GameSprite * game_sprite_new (GameBoard * board, double x, double y); void game_sprite_set_graphic (GameSprite * sprite, GameGraphic * graphic); GameGraphic * game_sprite_get_graphic (GameSprite * sprite); void game_sprite_set_layer (GameSprite * sprite, int layer); int game_sprite_get_layer (GameSprite * sprite); gboolean game_sprite_set_position (GameSprite * sprite, double x, double y); gboolean game_sprite_move (GameSprite * sprite, double diff_x, double diff_y); void game_sprite_get_area (GameSprite * sprite, GameRectangle *area); G_END_DECLS #endif /* __GAME_SPRITE_H__ */