summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2019-02-23 14:54:20 -0800
committerEric Anholt <eric@anholt.net>2019-03-05 09:26:07 -0800
commitacc1bf288ae1655473732bf9d4267b3e464a9b87 (patch)
tree976ae11d4e697e1d2f3048ad7eee9303526e170a
parent80baf08d700329e0159e620e1bff99a620a5339f (diff)
fs-texture-select: Fix undefined read of gl_TexCoord[0].fs-texture-select
The passthrough VS doesn't set a texcoord, so it could be anything.
-rw-r--r--tests/spec/glsl-1.10/execution/fs-texture-select.shader_test7
1 files changed, 6 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
index 4fd57c657..bedd36586 100644
--- a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
+++ b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
@@ -8,7 +8,12 @@
[require]
GLSL >= 1.10
-[vertex shader passthrough]
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+ gl_TexCoord[0] = vec4(0.0);
+}
[fragment shader]
uniform sampler2D tex0, tex1;