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author | Eric Anholt <eric@anholt.net> | 2019-02-23 14:54:20 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2019-03-05 09:26:07 -0800 |
commit | acc1bf288ae1655473732bf9d4267b3e464a9b87 (patch) | |
tree | 976ae11d4e697e1d2f3048ad7eee9303526e170a | |
parent | 80baf08d700329e0159e620e1bff99a620a5339f (diff) |
fs-texture-select: Fix undefined read of gl_TexCoord[0].fs-texture-select
The passthrough VS doesn't set a texcoord, so it could be anything.
-rw-r--r-- | tests/spec/glsl-1.10/execution/fs-texture-select.shader_test | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test index 4fd57c657..bedd36586 100644 --- a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test +++ b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test @@ -8,7 +8,12 @@ [require] GLSL >= 1.10 -[vertex shader passthrough] +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; + gl_TexCoord[0] = vec4(0.0); +} [fragment shader] uniform sampler2D tex0, tex1; |