From acc1bf288ae1655473732bf9d4267b3e464a9b87 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sat, 23 Feb 2019 14:54:20 -0800 Subject: fs-texture-select: Fix undefined read of gl_TexCoord[0]. The passthrough VS doesn't set a texcoord, so it could be anything. --- tests/spec/glsl-1.10/execution/fs-texture-select.shader_test | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test index 4fd57c657..bedd36586 100644 --- a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test +++ b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test @@ -8,7 +8,12 @@ [require] GLSL >= 1.10 -[vertex shader passthrough] +[vertex shader] +void main() +{ + gl_Position = gl_Vertex; + gl_TexCoord[0] = vec4(0.0); +} [fragment shader] uniform sampler2D tex0, tex1; -- cgit v1.2.3