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glass.c
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2010-05-25
Add support for EXT_timer_query.
Eric Anholt
1
-3
/
+75
2009-11-09
Update for GLU3 API changes.
Eric Anholt
1
-10
/
+11
2009-08-11
Move a bunch of division for the ward calc out to uniforms.
Eric Anholt
1
-0
/
+3
2009-08-10
Move the rings drawing code to a separate file.
Eric Anholt
1
-496
/
+6
2009-08-07
Move texcoord.x *= 4 out of VS into constants.
Eric Anholt
1
-1
/
+1
2009-08-07
Add a -benchmark mode.
Eric Anholt
1
-11
/
+33
2009-08-01
Calculate a better bounding box for the rings by calculating their radius.
Eric Anholt
1
-1
/
+16
2009-08-01
Add acne-ridden shadowing to rings.
Eric Anholt
1
-2
/
+15
2009-07-31
Fix the rings position, calculated center position, and radius.
Eric Anholt
1
-6
/
+6
2009-07-31
Update light eye position for the ground shader.
Eric Anholt
1
-1
/
+1
2009-07-31
Fix the light position to be outside of the bounds of the shadow casters.
Eric Anholt
1
-1
/
+1
2009-07-30
Apply the shadow map to the ground plane.
Eric Anholt
1
-0
/
+3
2009-07-28
Add debug printing functions for GLU types.
Eric Anholt
1
-0
/
+7
2009-07-28
Move the light up above the objects.
Eric Anholt
1
-1
/
+1
2009-07-28
Add "m" to display the shadow map.
Eric Anholt
1
-3
/
+77
2009-07-28
Start implementing shadow texturing.
Eric Anholt
1
-14
/
+51
2009-07-28
Move to new GLU3 API.
Eric Anholt
1
-23
/
+24
2009-07-28
Cut code duplication in load_program.
Eric Anholt
1
-18
/
+16
2009-07-28
Save off the obj_to_world transforms for each ring.
Eric Anholt
1
-5
/
+17
2009-07-28
Phong it up on the ground plane.
Eric Anholt
1
-0
/
+1
2009-07-28
Add a bright red ground plane.
Eric Anholt
1
-21
/
+48
2009-07-28
Fix up load_program so it can be used for other programs too.
Eric Anholt
1
-17
/
+41
2009-07-28
Use glu3 for handling our matrices instead of using ff.
Eric Anholt
1
-43
/
+64
2009-07-21
Use SDL instead of GLUT.
Eric Anholt
1
-28
/
+115
2009-07-21
Use ARB_vertex_array_object to simplify the drawing code.
Eric Anholt
1
-26
/
+27
2009-07-21
Actually check for 2.0.
Eric Anholt
1
-0
/
+3
2009-06-17
Draw more instances of the model.
Eric Anholt
1
-7
/
+10
2009-06-17
Stop rendering all those times and just use ward.
Eric Anholt
1
-28
/
+5
2009-06-17
Reduce the gratuitous number of verts in the barely-visible ring corners.
Eric Anholt
1
-1
/
+1
2009-06-12
Put more objects in the world to increase depth complexity.
Eric Anholt
1
-10
/
+35
2009-06-12
Fix up window w/h to fit the rings.
Eric Anholt
1
-1
/
+4
2009-06-12
Remove the discontinuity of the texcoords at the end of the ring.
Eric Anholt
1
-6
/
+3
2009-06-12
Remove 965 hack glFlush now that it's fixed in Mesa master/7.4.
Eric Anholt
1
-1
/
+0
2009-06-10
Do each shader model a few times with different params.
Eric Anholt
1
-8
/
+15
2009-06-10
print fps.
Eric Anholt
1
-4
/
+24
2009-05-07
Add a Ward anisotropic model.
Eric Anholt
1
-0
/
+1
2009-05-07
Reduce the number of steps and verts.
Eric Anholt
1
-2
/
+2
2009-04-29
Use the original heightmap for the normal map to do ambient occlusion.
Eric Anholt
1
-1
/
+7
2009-04-29
glclear hack fixed in mesa.
Eric Anholt
1
-3
/
+0
2009-04-29
Bring the eye and the light down into the plane so we can see more fresnel.
Eric Anholt
1
-4
/
+2
2009-04-29
Add a mode that's just the fresnel term mixing diffuse versus specular.
Eric Anholt
1
-0
/
+1
2009-04-29
Give it a glass/plastic-film reflection instead of copper.
Eric Anholt
1
-1
/
+1
2009-04-29
Start moving some BRDF constants to uniforms.
Eric Anholt
1
-0
/
+17
2009-04-29
Add some spin to the ring because I was worried that the n map was weird there.
Eric Anholt
1
-0
/
+4
2009-04-29
Bring the light a little more into the plane of the ring.
Eric Anholt
1
-1
/
+1
2009-04-29
Draw both phong and cook/torrance modes.
Eric Anholt
1
-23
/
+45
2009-04-29
Give light_pos the hungarian treatment.
Eric Anholt
1
-10
/
+10
2009-04-29
Clear up the texcoord array state for sanity versus any other rendering.
Eric Anholt
1
-0
/
+4
2009-04-29
Add 'c' to reload the shaders.
Eric Anholt
1
-25
/
+37
2009-04-22
Move the object around a little over time.
Eric Anholt
1
-4
/
+14
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