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authorEric Anholt <eric@anholt.net>2009-06-29 15:40:40 -0700
committerEric Anholt <eric@anholt.net>2009-06-29 15:40:40 -0700
commit9c4da841d4fe2965da6f2bd7abb127861c4259aa (patch)
treebe55d573cbb2496a7f00a7ca593c22640ca11f47
parent4be37cf0c29fe872f0433acea79c42aa8ddf912b (diff)
wined3d: Update to the list as of 1.1.24
-rw-r--r--apps/wined3d-1.1.24 (renamed from apps/wined3d-0.9.58)34
1 files changed, 28 insertions, 6 deletions
diff --git a/apps/wined3d-0.9.58 b/apps/wined3d-1.1.24
index 0bf35f9..b9b602e 100644
--- a/apps/wined3d-0.9.58
+++ b/apps/wined3d-1.1.24
@@ -1,8 +1,17 @@
-WGL_ARB_pbuffer
+GL_APPLE_client_storage
+GL_APPLE_fence
+GL_APPLE_float_pixels
+GL_APPLE_flush_render
+GL_APPLE_ycbcr_422
+GL_ARB_color_buffer_float
+GL_ARB_depth_buffer_float
+GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
+GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
+GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
@@ -11,6 +20,7 @@ GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
+GL_ARB_shader_texture_lod
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
@@ -21,24 +31,34 @@ GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
+GL_ARB_texture_rg
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
+GL_ATI_fragment_shader
+GL_ATI_separate_stencil
+GL_ATI_texture_compression_3dc
+GL_ATI_texture_env_combine3
+GL_ATI_texture_mirror_once
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
+GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
+GL_EXT_packed_depth_stencil
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_secondary_color
+GL_EXT_secondary_color not supported
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
+GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
@@ -47,17 +67,15 @@ GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_sRGB
+GL_EXT_texture_swizzle
+GL_EXT_vertex_array_bgra
GL_EXT_vertex_shader
-GL_EXT_vertex_weighting
-GL_ATI_envmap_bumpmap
-GL_ATI_separate_stencil
-GL_ATI_texture_env_combine3
-GL_ATI_texture_mirror_once
GL_NV_depth_clamp
GL_NV_fence
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
+GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_occlusion_query
@@ -71,5 +89,9 @@ GL_NV_texture_shader3
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
+GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_SGIS_generate_mipmap
+WGL_ARB_pbuffer
+WGL_ARB_pixel_format
+WGL_WINE_pixel_format_passthrough