diff options
author | Eric Anholt <eric@anholt.net> | 2009-06-29 15:40:40 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2009-06-29 15:40:40 -0700 |
commit | 9c4da841d4fe2965da6f2bd7abb127861c4259aa (patch) | |
tree | be55d573cbb2496a7f00a7ca593c22640ca11f47 | |
parent | 4be37cf0c29fe872f0433acea79c42aa8ddf912b (diff) |
wined3d: Update to the list as of 1.1.24
-rw-r--r-- | apps/wined3d-1.1.24 (renamed from apps/wined3d-0.9.58) | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/apps/wined3d-0.9.58 b/apps/wined3d-1.1.24 index 0bf35f9..b9b602e 100644 --- a/apps/wined3d-0.9.58 +++ b/apps/wined3d-1.1.24 @@ -1,8 +1,17 @@ -WGL_ARB_pbuffer +GL_APPLE_client_storage +GL_APPLE_fence +GL_APPLE_float_pixels +GL_APPLE_flush_render +GL_APPLE_ycbcr_422 +GL_ARB_color_buffer_float +GL_ARB_depth_buffer_float +GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader +GL_ARB_geometry_shader4 GL_ARB_half_float_pixel +GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture @@ -11,6 +20,7 @@ GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects +GL_ARB_shader_texture_lod GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map @@ -21,24 +31,34 @@ GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle +GL_ARB_texture_rg GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader +GL_ATI_fragment_shader +GL_ATI_separate_stencil +GL_ATI_texture_compression_3dc +GL_ATI_texture_env_combine3 +GL_ATI_texture_mirror_once GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_fog_coord GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters +GL_EXT_packed_depth_stencil GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_secondary_color +GL_EXT_secondary_color not supported GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D +GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine @@ -47,17 +67,15 @@ GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_sRGB +GL_EXT_texture_swizzle +GL_EXT_vertex_array_bgra GL_EXT_vertex_shader -GL_EXT_vertex_weighting -GL_ATI_envmap_bumpmap -GL_ATI_separate_stencil -GL_ATI_texture_env_combine3 -GL_ATI_texture_mirror_once GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 +GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_occlusion_query @@ -71,5 +89,9 @@ GL_NV_texture_shader3 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 +GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap +WGL_ARB_pbuffer +WGL_ARB_pixel_format +WGL_WINE_pixel_format_passthrough |