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-rw-r--r--apps/wined3d-1.1.2497
1 files changed, 97 insertions, 0 deletions
diff --git a/apps/wined3d-1.1.24 b/apps/wined3d-1.1.24
new file mode 100644
index 0000000..b9b602e
--- /dev/null
+++ b/apps/wined3d-1.1.24
@@ -0,0 +1,97 @@
+GL_APPLE_client_storage
+GL_APPLE_fence
+GL_APPLE_float_pixels
+GL_APPLE_flush_render
+GL_APPLE_ycbcr_422
+GL_ARB_color_buffer_float
+GL_ARB_depth_buffer_float
+GL_ARB_depth_texture
+GL_ARB_draw_buffers
+GL_ARB_fragment_program
+GL_ARB_fragment_shader
+GL_ARB_geometry_shader4
+GL_ARB_half_float_pixel
+GL_ARB_half_float_vertex
+GL_ARB_imaging
+GL_ARB_multisample
+GL_ARB_multitexture
+GL_ARB_occlusion_query
+GL_ARB_pixel_buffer_object
+GL_ARB_point_parameters
+GL_ARB_point_sprite
+GL_ARB_shader_objects
+GL_ARB_shader_texture_lod
+GL_ARB_texture_border_clamp
+GL_ARB_texture_compression
+GL_ARB_texture_cube_map
+GL_ARB_texture_env_add
+GL_ARB_texture_env_combine
+GL_ARB_texture_env_dot3
+GL_ARB_texture_float
+GL_ARB_texture_mirrored_repeat
+GL_ARB_texture_non_power_of_two
+GL_ARB_texture_rectangle
+GL_ARB_texture_rg
+GL_ARB_vertex_blend
+GL_ARB_vertex_buffer_object
+GL_ARB_vertex_program
+GL_ARB_vertex_shader
+GL_ATI_fragment_shader
+GL_ATI_separate_stencil
+GL_ATI_texture_compression_3dc
+GL_ATI_texture_env_combine3
+GL_ATI_texture_mirror_once
+GL_EXT_blend_color
+GL_EXT_blend_equation_separate
+GL_EXT_blend_func_separate
+GL_EXT_blend_minmax
+GL_EXT_fog_coord
+GL_EXT_framebuffer_blit
+GL_EXT_framebuffer_multisample
+GL_EXT_framebuffer_object
+GL_EXT_gpu_program_parameters
+GL_EXT_packed_depth_stencil
+GL_EXT_paletted_texture
+GL_EXT_point_parameters
+GL_EXT_secondary_color
+GL_EXT_secondary_color not supported
+GL_EXT_stencil_two_side
+GL_EXT_stencil_wrap
+GL_EXT_texture3D
+GL_EXT_texture_compression_rgtc
+GL_EXT_texture_compression_s3tc
+GL_EXT_texture_env_add
+GL_EXT_texture_env_combine
+GL_EXT_texture_env_dot3
+GL_EXT_texture_filter_anisotropic
+GL_EXT_texture_lod
+GL_EXT_texture_lod_bias
+GL_EXT_texture_sRGB
+GL_EXT_texture_swizzle
+GL_EXT_vertex_array_bgra
+GL_EXT_vertex_shader
+GL_NV_depth_clamp
+GL_NV_fence
+GL_NV_fog_distance
+GL_NV_fragment_program
+GL_NV_fragment_program2
+GL_NV_fragment_program_option
+GL_NV_half_float
+GL_NV_light_max_exponent
+GL_NV_occlusion_query
+GL_NV_register_combiners
+GL_NV_register_combiners2
+GL_NV_texgen_reflection
+GL_NV_texture_env_combine4
+GL_NV_texture_shader
+GL_NV_texture_shader2
+GL_NV_texture_shader3
+GL_NV_vertex_program
+GL_NV_vertex_program1_1
+GL_NV_vertex_program2
+GL_NV_vertex_program2_option
+GL_NV_vertex_program3
+GL_SGIS_generate_mipmap
+WGL_ARB_pbuffer
+WGL_ARB_pixel_format
+WGL_WINE_pixel_format_passthrough