diff options
Diffstat (limited to 'apps/wined3d-1.1.24')
-rw-r--r-- | apps/wined3d-1.1.24 | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/apps/wined3d-1.1.24 b/apps/wined3d-1.1.24 new file mode 100644 index 0000000..b9b602e --- /dev/null +++ b/apps/wined3d-1.1.24 @@ -0,0 +1,97 @@ +GL_APPLE_client_storage +GL_APPLE_fence +GL_APPLE_float_pixels +GL_APPLE_flush_render +GL_APPLE_ycbcr_422 +GL_ARB_color_buffer_float +GL_ARB_depth_buffer_float +GL_ARB_depth_texture +GL_ARB_draw_buffers +GL_ARB_fragment_program +GL_ARB_fragment_shader +GL_ARB_geometry_shader4 +GL_ARB_half_float_pixel +GL_ARB_half_float_vertex +GL_ARB_imaging +GL_ARB_multisample +GL_ARB_multitexture +GL_ARB_occlusion_query +GL_ARB_pixel_buffer_object +GL_ARB_point_parameters +GL_ARB_point_sprite +GL_ARB_shader_objects +GL_ARB_shader_texture_lod +GL_ARB_texture_border_clamp +GL_ARB_texture_compression +GL_ARB_texture_cube_map +GL_ARB_texture_env_add +GL_ARB_texture_env_combine +GL_ARB_texture_env_dot3 +GL_ARB_texture_float +GL_ARB_texture_mirrored_repeat +GL_ARB_texture_non_power_of_two +GL_ARB_texture_rectangle +GL_ARB_texture_rg +GL_ARB_vertex_blend +GL_ARB_vertex_buffer_object +GL_ARB_vertex_program +GL_ARB_vertex_shader +GL_ATI_fragment_shader +GL_ATI_separate_stencil +GL_ATI_texture_compression_3dc +GL_ATI_texture_env_combine3 +GL_ATI_texture_mirror_once +GL_EXT_blend_color +GL_EXT_blend_equation_separate +GL_EXT_blend_func_separate +GL_EXT_blend_minmax +GL_EXT_fog_coord +GL_EXT_framebuffer_blit +GL_EXT_framebuffer_multisample +GL_EXT_framebuffer_object +GL_EXT_gpu_program_parameters +GL_EXT_packed_depth_stencil +GL_EXT_paletted_texture +GL_EXT_point_parameters +GL_EXT_secondary_color +GL_EXT_secondary_color not supported +GL_EXT_stencil_two_side +GL_EXT_stencil_wrap +GL_EXT_texture3D +GL_EXT_texture_compression_rgtc +GL_EXT_texture_compression_s3tc +GL_EXT_texture_env_add +GL_EXT_texture_env_combine +GL_EXT_texture_env_dot3 +GL_EXT_texture_filter_anisotropic +GL_EXT_texture_lod +GL_EXT_texture_lod_bias +GL_EXT_texture_sRGB +GL_EXT_texture_swizzle +GL_EXT_vertex_array_bgra +GL_EXT_vertex_shader +GL_NV_depth_clamp +GL_NV_fence +GL_NV_fog_distance +GL_NV_fragment_program +GL_NV_fragment_program2 +GL_NV_fragment_program_option +GL_NV_half_float +GL_NV_light_max_exponent +GL_NV_occlusion_query +GL_NV_register_combiners +GL_NV_register_combiners2 +GL_NV_texgen_reflection +GL_NV_texture_env_combine4 +GL_NV_texture_shader +GL_NV_texture_shader2 +GL_NV_texture_shader3 +GL_NV_vertex_program +GL_NV_vertex_program1_1 +GL_NV_vertex_program2 +GL_NV_vertex_program2_option +GL_NV_vertex_program3 +GL_SGIS_generate_mipmap +WGL_ARB_pbuffer +WGL_ARB_pixel_format +WGL_WINE_pixel_format_passthrough |