diff options
author | Eric Anholt <eric@anholt.net> | 2014-02-28 13:01:57 -0500 |
---|---|---|
committer | Zhigang Gong <zhigang.gong@gmail.com> | 2014-03-13 21:52:16 +0800 |
commit | e2a9300cc7d48ed38a527befa163b810b9a4ca19 (patch) | |
tree | 90b47364eed984d6d8cc97c5c997ffe8597b603e | |
parent | 6c8f1f17490017ff01a3b43d32067fc91da3bac1 (diff) |
glamor: Drop fixed function transformation matrix setup.
gl_ModelViewProjection and friends aren't used in our shaders, so this
setup didn't do anything.
Pulled from Eric's xserver glamor port.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r-- | src/glamor_pixmap.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/glamor_pixmap.c b/src/glamor_pixmap.c index 368812a..4e0f876 100644 --- a/src/glamor_pixmap.c +++ b/src/glamor_pixmap.c @@ -68,12 +68,6 @@ glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo * fbo, int x0, int y0, int w { glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv); dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); -#ifndef GLAMOR_GLES2 - dispatch->glMatrixMode(GL_PROJECTION); - dispatch->glLoadIdentity(); - dispatch->glMatrixMode(GL_MODELVIEW); - dispatch->glLoadIdentity(); -#endif dispatch->glViewport(x0, y0, width, height); |