diff options
author | Eric Anholt <eric@anholt.net> | 2014-02-28 13:02:04 -0500 |
---|---|---|
committer | Zhigang Gong <zhigang.gong@gmail.com> | 2014-03-13 21:52:17 +0800 |
commit | d3edb1bb42ce1d52f36f5456190dc154023740ed (patch) | |
tree | 43f65144b2970aebfe4e705c3d0f649261ed3f80 | |
parent | 6a2e3aad40d5e5bfb1f5d56c2387b8246ae17480 (diff) |
glamor: Fix typo in setting v_position's attrib location.
Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.
Ported from Eric's glamor xserver tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r-- | src/glamor_gradient.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glamor_gradient.c b/src/glamor_gradient.c index 4abc82d..3648ade 100644 --- a/src/glamor_gradient.c +++ b/src/glamor_gradient.c @@ -391,7 +391,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count, int dy dispatch->glAttachShader(gradient_prog, fs_getcolor_prog); dispatch->glAttachShader(gradient_prog, fs_main_prog); - dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition"); + dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); dispatch->glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); glamor_link_glsl_prog(dispatch, gradient_prog); |