diff options
author | Eric Anholt <eric@anholt.net> | 2014-02-28 13:02:26 -0500 |
---|---|---|
committer | Zhigang Gong <zhigang.gong@gmail.com> | 2014-03-13 21:52:34 +0800 |
commit | bcc1f164b35925d74e4cc363de206c53ed514edf (patch) | |
tree | c94681caa8f021b8b746d78e779030424421c72e | |
parent | 5044c1d10b44ead9312c38b6f40f5cc49ae8d5b1 (diff) |
glamor: Don't forget to unmap our PBOs before usng them to upload.
From the GL_ARB_vertex_buffer_object spec:
After the client has specified the contents of a mapped data store,
and before the data in that store are dereferenced by any GL commands,
the mapping must be relinquished by calling
boolean UnmapBufferARB(enum target);
Our mappings were only getting reaped at PBO destroy time, after the
upload. If the GL implementation wasn't coherent, it would have used
stale data to do the texture upload.
Ported from Eric's xserver glamor tree.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r-- | src/glamor_pixmap.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/glamor_pixmap.c b/src/glamor_pixmap.c index 36e285f..fc71151 100644 --- a/src/glamor_pixmap.c +++ b/src/glamor_pixmap.c @@ -724,10 +724,11 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); assert(pbo || bits != 0); - if (bits == NULL) + if (bits == NULL) { dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); - + dispatch->glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); + } dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / alignment); if (non_sub) dispatch->glTexImage2D(GL_TEXTURE_2D, |