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Fixes gcc '-Wunused-but-set-variable' warning:
drivers/gpu/drm/vmwgfx/vmwgfx_fence.c: In function 'vmw_event_fence_action_seq_passed':
drivers/gpu/drm/vmwgfx/vmwgfx_fence.c:909:19: warning:
variable 'file_priv' set but not used [-Wunused-but-set-variable]
struct drm_file *file_priv;
It not used any more since
commit fb740cf2492c ("drm: Create drm_send_event helpers")
Signed-off-by: YueHaibing <yuehaibing@huawei.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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The return statement is redundant as there is a return statement
immediately before it so we have dead code that can be removed.
Also remove the unused declaration of ret.
Detected by CoverityScan, CID#1473793 ("Structurally dead code")
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Make the process of looking up a user resource and adding it to the
validation list reference-free unless when it's actually added to the
validation list where a single reference is taken.
This saves two locked atomic operations per command stream buffer object
handle lookup, unless there is a lookup cache hit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done. There are two users outside of command buffer validation and
those are refcounted explicitly.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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command buffer validation
The typical pattern of these lookups are
-Lookup
-Put on validate list if not already there.
-Unreference
And since we are the exclusive user of the context during lookup time,
we can be sure that the resource will stay alive during the sequence.
So avoid taking a reference during lookup, and also avoid unreferencing
when done.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Make the process of looking up a buffer object and adding it to the
validation list reference-free unless when it's actually added to the
validation list where a single reference is taken.
This saves two locked atomic operations per command stream buffer object
handle lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Identically to how we look up ttm base objects witout reference, provide
the same functionality to vmw user buffer objects which derive from them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Adapt the validation code so that vmw_validation_add[res|bo] can be called
under an rcu read lock (non-sleeping) and with rcu-only protected resource-
or buffer object pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Export ttm_bo_reference_unless_doomed() to be used when looking up buffer
objects that are removed from the lookup structure in the destructor.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Typically when we look up objects under the rcu lock, we take a reference
to make sure the returned object pointer is valid.
Now provide a function to look up an object and instead of taking a
reference to it, keep the rcu lock held when returning the object pointer.
This means that the object pointer is valid as long as the rcu lock is
held, but the object may be doomed (its refcount may be zero). Any
persistent usage of the object pointer outside of the rcu lock requires
a reference to be taken using kref_get_unless_zero().
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Instead of generating user-space object handles based on a, possibly
processed, hash of the kernel address of the object, use idr to generate
and lookup those handles. This might improve somewhat on security since
we loose all connections to the object's kernel address. Also idr is
designed to do just this.
As a todo-item, since user-space handles are now generated in sequence,
we can probably use a much simpler hash function to hash them.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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We were checking that the resource destructor matched that of the
intended object type, to make sure the looked up resource was of the
right type.
But we already have an object type check in place which makes sure the
resource is of the right type.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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This field was previously used to prevent a lookup of a resource before its
constructor had run to its end. This was mainly intended for an interface
that is now removed that allowed looking up a resource by its device id.
Currently all affected resources are added to the lookup mechanism (its
TTM prime object is initialized) late in the constructor where it's OK to
look up the resource.
This means we can change the device resource_lock to an ordinary spinlock
instead of an rwlock and remove a locking sequence during lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Commit 1219b0546536 ("vmwgfx: Fix compilation on 4.19") indroduced
an incorrect return value from the function vmw_gmrid_man_get_node(),
when we run out if integer ids. Instead of returning 0 (meaning
non-fatal error) we forward the ida_simple_get error code -ENOSPC.
This causes TTM not to retry allocation after buffer eviction and
instead return -ENOSPC to user-space.
Fix this by returning 0 when ida_simple_get() returns -ENOSPC.
Tested using glretrace.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Texture max limit on topology is to address some window managers that
create a big framebuffer for whole topology, so move it update layout
ioctl where the topology change request is actually received.
If this limit is removed then user-space fails either during surface
creation or at swrast depending on if it's a 3D VM or not.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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The ida API and the dmabuf API has changed.
The ida fix might be short-lived since the ida_simple API might go soon too.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Replace instances of WARN_ON[_ONCE](!mutex_is_held()) with
lockdep_assert_held(). This makes sure the checking process actually
holds the mutex and also removes the checks from release builds
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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With the new allocator this leads to less consumed memory for each
user-space command submission
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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A common trait of these objects are that they are allocated during the
command validation phase and freed after command submission. Furthermore
they are accessed by a single thread only. So provide a simple unprotected
stack-like allocator from which these objects can be allocated. Their
memory is freed with the validation context when the command submission
is done.
Note that the mm subsystem maintains a per-cpu cache of single pages to
make single page allocation and freeing efficient.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Strip the old KMS helpers and use the new validation interface also in
the modesetting code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Strip the old execbuf validation functionality and use the new API instead.
Also use the new API for a now removed execbuf function that was called
from the kms code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Allow selecting interruptible or uninterruptible waits to match
expectations of callers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Isolate the functionality needed for reservation, validation and fencing
of vmwgfx buffer objects and resources and publish an API for this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1
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For STDU, remove max_stdu limit on surface size and don't set
SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with size greater
than STDU max width/height. This is because max_stdu size is a limit on
max screen target and not on the surface size.
A surface greater than stdu_max, will never be used for scanout because
driver don't allow a screen bigger than stdu_max. Also, during prepare_fb
separate surface for binding with screen target will be created, should
user-space send bigger framebuufer for plane update.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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mode_config max_width/height is used to restrict the maximum framebuffer
that can be created and also during fill_modes to limit mode size. Even
if the screen target is limited by stdu_max_width/height, it shouldn't
restrict the maximum framebuffer size.
In fill_modes implementation modes which are larger than stdu_max_width/
height are not exposed for stdu. Furthermore, during atomic_check
individual screen is validated for stdu_max_width/height.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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For all display units, limit mode size exposed to texture_max_width/
height as this is the maximum framebuffer size that virtual device can
create.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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For STDU individual screen target size is limited by
SVGA_REG_SCREENTARGET_MAX_WIDTH/HEIGHT registers so add that limit
during atomic check_modeset.
Also modified the comments to reflect current limitation on topology.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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During atomic check to prepare the new topology no need to check if
old_crtc_state was enabled or not. This will cause atomic_check to fail
because due to connector routing a crtc can be in atomic_state even if
there was no change to enable status.
Detected this issue with igt run.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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A new param DRM_VMW_PARAM_SM4_1, is added for user space to determine
availability of SM4.1.
Minor version bump for SM4.1.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Support for SVGA3D_SURFACE_MULTISAMPLE and surface mob size according
to sample count.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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New ioctls DRM_VMW_GB_SURFACE_CREATE_EXT and DRM_VMW_GB_SURFACE_REF_EXT
are added which support 64-bit wide svga device surface flags, quality
level and multisample pattern.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Since svga device introduced new 64bit SVGA3dSurfaceAllFlags, vmwgfx
now stores the surface flags internally as SVGA3dSurfaceAllFlags.
For legacy surface define commands, only lower 32-bit is used.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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SVGA device added new command SVGA3dCmdDefineGBSurface_v3 which allows
64-bit SVGA3dSurfaceAllFlags. This commit adds support for
SVGA3dCmdDefineGBSurface_v3 command in vmwgfx.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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A boolean flag in device private structure to specify if the device
support SM4_1.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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A new command to support Intra-Surface-Copy.
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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The device exposes a new capability register. Add support for it.
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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This change updates the device headers to the latest device version.
Where renaming affects the existing code, it's updated accordingly.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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RHEL 7.5 has backported drm from kernel 4.14 and the new dma-buf
methods causes a compilation error.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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It's not uncommon to hit these, particularly just after switching display
server so avoid bloating the log with something that shouldn't be
of big concern anyway.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Make the host message module function declarations similar to the other
declarations in vmwgfx_drv.h and include the header in vmwgfx_msg.c
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Never time out on fence waits, but instead print an error message and
restart the wait.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Reorganize the fence wait loop somewhat to make it look more like the
examples in set_current_state() kerneldoc, and add some code comments.
Also if we're about to time out, make sure we check again whether the fence
is actually signaled.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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We have had problems displaying fbdev after a resume and as a
workaround we have had to call vmw_fb_refresh(). This has had
a number of unwanted side-effects. The root of the problem was,
however that the coalesced fbdev dirty region was not empty on
the first dirty_mark() after a resume, so a flush was never
scheduled.
Fix this by force scheduling an fbdev flush after resume, and
remove the workaround.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Make sure the error messages are a bit more descriptive, so that
a log reader may understand what's gone wrong.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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The error paths were leaking opened channels.
Fix by using dedicated error paths.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Depending on whether the kernel is compiled with frame-pointer or not,
the temporary memory location used for the bp parameter in these macros
is referenced relative to the stack pointer or the frame pointer.
Hence we can never reference that parameter when we've modified either
the stack pointer or the frame pointer, because then the compiler would
generate an incorrect stack reference.
Fix this by pushing the temporary memory parameter on a known location on
the stack before modifying the stack- and frame pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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A buffer object leak was introduced when fixing a premature buffer
object release. Fix this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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SOU primary plane prepare_fb hook depends upon bo_size to pin up BO
(and not call a new vmw_bo_init) when a new fb size is same as current
fb. This was changed in "defb1dede586fd3dc25aa7eb246d82858a7afd56",
which is causing page_flip to fail on VM with low display memory and
multi-mon failure when cycle monitors from secondary display.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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As gui_x/y positioning is display unit is protected by
requested_layout_mutex adding vmw_connector_state copy of the same and
modeset commit will refer the state copy to sync with modeset_check
state.
v2: Tested with CONFIG_PROVE_LOCKING enabled.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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To avoid race condition between update_layout ioctl and modeset ioctl
for access to gui_x/y positioning added a new mutex
requested_layout_mutex.
Also used drm_for_each_connector_iter to iterate over connector list.
v2: Tested with CONFIG_PROVE_LOCKING enabled.
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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