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authorThomas Hellstrom <thellstrom@vmware.com>2018-09-18 13:58:59 +0200
committerThomas Hellstrom <thellstrom@vmware.com>2018-09-25 11:27:20 +0200
commit33792d721104f2872c6599d858e63a0f9d0cf9ef (patch)
tree711d2dbd15798f745ab5371c136dce27c1dc0e1b
parentcbdf30c362ebb207759e8e0046414ae2d1cd404b (diff)
vmwgfx: Don't refcount command-buffer managed resource lookups during command buffer validation
The typical pattern of these lookups are -Lookup -Put on validate list if not already there. -Unreference And since we are the exclusive user of the context during lookup time, we can be sure that the resource will stay alive during the sequence. So avoid taking a reference during lookup, and also avoid unreferencing when done. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
-rw-r--r--vmwgfx_cmdbuf_res.c3
-rw-r--r--vmwgfx_execbuf.c69
2 files changed, 27 insertions, 45 deletions
diff --git a/vmwgfx_cmdbuf_res.c b/vmwgfx_cmdbuf_res.c
index 36c7b6c..1bc6263 100644
--- a/vmwgfx_cmdbuf_res.c
+++ b/vmwgfx_cmdbuf_res.c
@@ -89,8 +89,7 @@ vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
if (unlikely(ret != 0))
return ERR_PTR(ret);
- return vmw_resource_reference
- (drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res);
+ return drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res;
}
/**
diff --git a/vmwgfx_execbuf.c b/vmwgfx_execbuf.c
index 9573ea9..d7a1f00 100644
--- a/vmwgfx_execbuf.c
+++ b/vmwgfx_execbuf.c
@@ -314,10 +314,14 @@ static int vmw_view_res_val_add(struct vmw_sw_context *sw_context,
*
* The view is represented by a view id and the DX context it's created on,
* or scheduled for creation on. If there is no DX context set, the function
- * will return -EINVAL. Otherwise returns 0 on success and -EINVAL on failure.
+ * will return an -EINVAL error pointer.
+ *
+ * Returns: Unreferenced pointer to the resource on success, negative error
+ * pointer on failure.
*/
-static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
- enum vmw_view_type view_type, u32 id)
+static struct vmw_resource *
+vmw_view_id_val_add(struct vmw_sw_context *sw_context,
+ enum vmw_view_type view_type, u32 id)
{
struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
struct vmw_resource *view;
@@ -325,17 +329,18 @@ static int vmw_view_id_val_add(struct vmw_sw_context *sw_context,
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
- return -EINVAL;
+ return ERR_PTR(-EINVAL);
}
view = vmw_view_lookup(sw_context->man, view_type, id);
if (IS_ERR(view))
- return PTR_ERR(view);
+ return view;
ret = vmw_view_res_val_add(sw_context, view);
- vmw_resource_unreference(&view);
+ if (ret)
+ return ERR_PTR(ret);
- return ret;
+ return view;
}
/**
@@ -740,34 +745,24 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
u32 first_slot)
{
struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node;
- struct vmw_cmdbuf_res_manager *man;
u32 i;
- int ret;
if (!ctx_node) {
DRM_ERROR("DX Context not set.\n");
return -EINVAL;
}
- man = sw_context->man;
for (i = 0; i < num_views; ++i) {
struct vmw_ctx_bindinfo_view binding;
struct vmw_resource *view = NULL;
if (view_ids[i] != SVGA3D_INVALID_ID) {
- view = vmw_view_lookup(man, view_type, view_ids[i]);
+ view = vmw_view_id_val_add(sw_context, view_type,
+ view_ids[i]);
if (IS_ERR(view)) {
DRM_ERROR("View not found.\n");
return PTR_ERR(view);
}
-
- ret = vmw_view_res_val_add(sw_context, view);
- if (ret) {
- DRM_ERROR("Could not add view to "
- "validation list.\n");
- vmw_resource_unreference(&view);
- return ret;
- }
}
binding.bi.ctx = ctx_node->ctx;
binding.bi.res = view;
@@ -776,8 +771,6 @@ static int vmw_view_bindings_add(struct vmw_sw_context *sw_context,
binding.slot = first_slot + i;
vmw_binding_add(ctx_node->staged, &binding.bi,
shader_slot, binding.slot);
- if (view)
- vmw_resource_unreference(&view);
}
return 0;
@@ -2136,11 +2129,8 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
cmd->body.type);
if (!IS_ERR(res)) {
- struct vmw_resource *tmp_res = res;
-
ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
&cmd->body.shid, res);
- vmw_resource_unreference(&tmp_res);
if (unlikely(ret != 0))
return ret;
}
@@ -2359,7 +2349,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
ret = vmw_resource_val_add(sw_context, res);
if (ret)
- goto out_unref;
+ return ret;
}
binding.bi.ctx = ctx_node->ctx;
@@ -2369,11 +2359,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
vmw_binding_add(ctx_node->staged, &binding.bi,
binding.shader_slot, 0);
-out_unref:
- if (res)
- vmw_resource_unreference(&res);
- return ret;
+ return 0;
}
/**
@@ -2530,8 +2517,8 @@ static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv,
SVGA3dCmdDXClearRenderTargetView body;
} *cmd = container_of(header, typeof(*cmd), header);
- return vmw_view_id_val_add(sw_context, vmw_view_rt,
- cmd->body.renderTargetViewId);
+ return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_rt,
+ cmd->body.renderTargetViewId));
}
/**
@@ -2551,8 +2538,8 @@ static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv,
SVGA3dCmdDXClearDepthStencilView body;
} *cmd = container_of(header, typeof(*cmd), header);
- return vmw_view_id_val_add(sw_context, vmw_view_ds,
- cmd->body.depthStencilViewId);
+ return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_ds,
+ cmd->body.depthStencilViewId));
}
static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv,
@@ -2904,17 +2891,13 @@ static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv,
ret = vmw_resource_val_add(sw_context, res);
if (ret) {
DRM_ERROR("Error creating resource validation node.\n");
- goto out_unref;
+ return ret;
}
- ret = vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
- &cmd->body.mobid,
- cmd->body.offsetInBytes);
-out_unref:
- vmw_resource_unreference(&res);
-
- return ret;
+ return vmw_cmd_res_switch_backup(dev_priv, sw_context, res,
+ &cmd->body.mobid,
+ cmd->body.offsetInBytes);
}
/**
@@ -2933,8 +2916,8 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv,
SVGA3dCmdDXGenMips body;
} *cmd = container_of(header, typeof(*cmd), header);
- return vmw_view_id_val_add(sw_context, vmw_view_sr,
- cmd->body.shaderResourceViewId);
+ return PTR_RET(vmw_view_id_val_add(sw_context, vmw_view_sr,
+ cmd->body.shaderResourceViewId));
}
/**