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authorPaul Berry <stereotype441@gmail.com>2013-09-19 11:07:38 -0700
committerPaul Berry <stereotype441@gmail.com>2013-09-19 11:07:38 -0700
commit765260424ed96e187d0be37dc88a136546ab595d (patch)
treef04d2fc1b4a3a7bc53374e3bc88ca89ce2716b1f
parent0e2bc78134141c575e8c22169c681e714aee25b7 (diff)
Check of more piglit tasks
-rw-r--r--gl32.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/gl32.xml b/gl32.xml
index 2a06b41..0771025 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -454,9 +454,12 @@
Tested by
tests/spec/glsl-1.50/execution/geometry/query-gs-prim-types.c
</task>
- <task name="GS24" specref="GL 3.2 2.12.2" mesa="done">
+ <task name="GS24" specref="GL 3.2 2.12.2" mesa="done" piglit="done">
If the number of vertices emitted by the geometry shader is not
sufficient to produce a single primitive, nothing is drawn.
+
+ Tested by
+ tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c
</task>
<task name="GS27" specref="GL 3.2 2.12.2" piglit="done">
The maximum number of output vertices can be queried using
@@ -705,9 +708,12 @@
Tested by
tests/spec/glsl-1.50/execution/geometry/query-gs-prim-types.c
</task>
- <task name="GS68" specref="GL 3.2 6.1.10">
+ <task name="GS68" specref="GL 3.2 6.1.10" piglit="done">
GetShaderiv() may now return GEOMETRY_SHADER if pname is
SHADER_TYPE.
+
+ Tested by
+ tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c
</task>
<task name="GS69" specref="GL 3.2 6.2" piglit="done">
Implementation dependent geometry shader limits (table 6.42) is