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author | Paul Berry <stereotype441@gmail.com> | 2013-09-19 11:07:38 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2013-09-19 11:07:38 -0700 |
commit | 765260424ed96e187d0be37dc88a136546ab595d (patch) | |
tree | f04d2fc1b4a3a7bc53374e3bc88ca89ce2716b1f | |
parent | 0e2bc78134141c575e8c22169c681e714aee25b7 (diff) |
Check of more piglit tasks
-rw-r--r-- | gl32.xml | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -454,9 +454,12 @@ Tested by tests/spec/glsl-1.50/execution/geometry/query-gs-prim-types.c </task> - <task name="GS24" specref="GL 3.2 2.12.2" mesa="done"> + <task name="GS24" specref="GL 3.2 2.12.2" mesa="done" piglit="done"> If the number of vertices emitted by the geometry shader is not sufficient to produce a single primitive, nothing is drawn. + + Tested by + tests/spec/glsl-1.50/execution/geometry/gs-emits-too-few-verts.c </task> <task name="GS27" specref="GL 3.2 2.12.2" piglit="done"> The maximum number of output vertices can be queried using @@ -705,9 +708,12 @@ Tested by tests/spec/glsl-1.50/execution/geometry/query-gs-prim-types.c </task> - <task name="GS68" specref="GL 3.2 6.1.10"> + <task name="GS68" specref="GL 3.2 6.1.10" piglit="done"> GetShaderiv() may now return GEOMETRY_SHADER if pname is SHADER_TYPE. + + Tested by + tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c </task> <task name="GS69" specref="GL 3.2 6.2" piglit="done"> Implementation dependent geometry shader limits (table 6.42) is |