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authorPaul Berry <stereotype441@gmail.com>2013-09-19 11:03:59 -0700
committerPaul Berry <stereotype441@gmail.com>2013-09-19 11:03:59 -0700
commit0e2bc78134141c575e8c22169c681e714aee25b7 (patch)
tree2061e7e85ac1e980b813e2175ba4816efda0094d
parent797e7edde2a58e01638e26b434c6d482f1238a7d (diff)
Check of tests that only {in,out}put variables can appear in {in,out}put uniform blocks.
Although we don't directly test this, we have a test that uniforms can't appear in an out block (tests/spec/glsl-1.50/compiler/interface-blocks-member-qualifier-mismatch.vert) and it seems like that's sufficient.
-rw-r--r--gl32.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/gl32.xml b/gl32.xml
index 2896a2e..2a06b41 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1315,7 +1315,7 @@
Indices used to index a uniform block array must be integral
constant expressions.
</task>
- <task name="IB20" specref="GLSL 1.50 4.3.7" piglit="no">
+ <task name="IB20" specref="GLSL 1.50 4.3.7" piglit="done">
Input variables may only appear in input blocks.
</task>
<task name="IB21" specref="GLSL 1.50 4.3.7" piglit="done" mesa="done">
@@ -1340,7 +1340,7 @@
Output blocks in one stage are matched up to input blocks in the
subsequent stage.
</task>
- <task name="IB27" specref="GLSL 1.50 4.3.7" piglit="no">
+ <task name="IB27" specref="GLSL 1.50 4.3.7" piglit="done">
Output variables may only appear in output blocks.
</task>
<task name="IB28" specref="GLSL 1.50 4.3.7" mesa="done" piglit="done">