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authorKenneth Graunke <kenneth@whitecape.org>2013-08-23 12:24:34 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-08-23 12:24:34 -0700
commit6308709976c8645bcfdbe216f1bdf01fb0b4f6b5 (patch)
tree5db5dc8f2e2604fe1eaff4ee040de5935a884207
parente5282e1eea8a92c55024d363dae93853c12a193a (diff)
gl32: Mark Cube8 and Cube9 as done in Mesa.
Paul said these were tested, and Mesa passes the test, so...done.
-rw-r--r--gl32.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/gl32.xml b/gl32.xml
index b9ccaf6..556c0b3 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1503,14 +1503,14 @@
select the corresponding texel from the appropriate neighboring
face.
</task>
- <task name="Cube8" specref="GL 3.2 3.8.8" piglit="done">
+ <task name="Cube8" specref="GL 3.2 3.8.8" piglit="done" mesa="done">
When seamless cube map filtering is enabled, texture wrap modes
are ignored.
Tested by
piglit/tests/spec/arb_seamless_cube_map/arb_seamless_cubemap.c
</task>
- <task name="Cube9" specref="GL 3.2 6.2" piglit="done">
+ <task name="Cube9" specref="GL 3.2 6.2" piglit="done" mesa="done">
In miscellaneous (table 6.47), TEXTURE_CUBE_MAP_SEAMLESS is added.
Tested by