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authorKenneth Graunke <kenneth@whitecape.org>2013-08-23 12:22:34 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-08-23 12:22:34 -0700
commite5282e1eea8a92c55024d363dae93853c12a193a (patch)
tree2d37525b6899060673761c3d6eb5aca7e410664b
parent4810b2f63f02fba6dd16d5a284e0eea050773431 (diff)
gl32: Mark Cube5 as done.
This is tested by Steve Miller's new Piglit test, arb_seamless_cubemap-three-faces-average. At least i965 passes.
-rw-r--r--gl32.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/gl32.xml b/gl32.xml
index 9661608..b9ccaf6 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -1490,7 +1490,7 @@
Not worth testing because this is an infinitesimal edge case.
</task>
- <task name="Cube5" specref="GL 3.2 3.8.8" piglit="no">
+ <task name="Cube5" specref="GL 3.2 3.8.8" piglit="done" mesa="done">
When seamless cube map filtering is enabled, if a texture sample
location would lie in the texture border in both u and v
(i.e. sampling at a corner), if the corresponding corner samples