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authorPaul Berry <stereotype441@gmail.com>2013-11-18 13:38:49 -0800
committerPaul Berry <stereotype441@gmail.com>2013-11-18 13:38:49 -0800
commit3efc7f96b23df3fd612f73f2f0bd6a199fda84dc (patch)
treeea86d2b744ea5991bdf280bfbc95530aa15e950e
parent240456dc5ff255d2e6313b7abf623260a7a702e4 (diff)
Task "CompileShaderInvalid" is bogus.
-rw-r--r--gl33.xml6
1 files changed, 5 insertions, 1 deletions
diff --git a/gl33.xml b/gl33.xml
index b73dbd0..2c920e2 100644
--- a/gl33.xml
+++ b/gl33.xml
@@ -2,9 +2,13 @@
<?xml-stylesheet type="text/xsl" href="tasks.xsl"?>
<tasks name="OpenGL 3.3 Implementation Checklist">
<category name="GL 3.3 misc">
- <task name="CompileShaderInvalid" specref="GL 3.3 2.11.1" mesa="no">
+ <task name="CompileShaderInvalid" specref="GL 3.3 2.11.1" mesa="N/A"
+ piglit="N/A">
CompileShader generates INVALID_OPERATION if shader is not the
name of a valid shader object generated by CreateShader.
+
+ Not necessary to test--this behaviour was contradictory and
+ removed in a later version of GL.
</task>
<task name="ActiveQueryDeletion" specref="GL 3.3 2.14" mesa="no">
If an active query object is deleted its name immediately