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authorPaul Berry <stereotype441@gmail.com>2013-10-07 15:05:48 -0700
committerPaul Berry <stereotype441@gmail.com>2013-10-07 15:05:48 -0700
commit11ccf638e008781e570e08c3ab71906cf7ffb5e4 (patch)
tree138455428a9265a61e914a39f95da31fa119bd11
parent60c4b5c069ef7022f8b5405db212d987c9551c62 (diff)
Check off some piglit tasks
-rw-r--r--gl32.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/gl32.xml b/gl32.xml
index 701ef42..fa2eb29 100644
--- a/gl32.xml
+++ b/gl32.xml
@@ -12,10 +12,13 @@
INT_SAMPLER_2D_RECT, UNSIGNED_INT_SAMPLER_BUFFER, and
UNSIGNED_INT_SAMPLER_2D_RECT
</task>
- <task name="NamedBlockNoModify" specref="GL 3.2 2.11.4" piglit="no">
+ <task name="NamedBlockNoModify" specref="GL 3.2 2.11.4" piglit="done">
Uniforms in a named uniform block may <b>not</b> be modified using the
Uniform* commands. (Previously the spec said they may be
modified, however this was likely a typographical error).
+
+ Tested by
+ tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c.
</task>
<task name="NoRestartVertexID" specref="GL 3.2 2.8.1">
Though is not explicitly stated, it appears that primitive restart
@@ -189,9 +192,12 @@
<task name="Determinant" specref="GLSL 1.50 8.5" piglit="done" mesa="done">
The function determinant() is added.
</task>
- <task name="InvariantEverywhere" specref="GLSL 1.50 9" piglit="no">
+ <task name="InvariantEverywhere" specref="GLSL 1.50 9" piglit="done">
Rule "INVARIANT IDENTIFIER" for "single_declaration" is no longer
vertex only.
+
+ Tested by
+ tests/spec/glsl-1.50/{execution,linker}/invariant-qualifier-everywhere*.shader_test
</task>
</category>
<category name="texture borders">