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/*
* This file is part of TelepathyQt4
*
* Copyright (C) 2008 Collabora Ltd. <http://www.collabora.co.uk/>
* Copyright (C) 2008 Nokia Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* \page shared_ptr Shared Pointer Usage
*
* \section shared_ptr_overview Overview
*
* The Qt parent/child object model does not fit well with Telepathy-Qt4 object
* model, where in some places we either don't know the object parent or we
* can't use a parent, as the object can stay alive without it.
*
* To avoid memory leaks, caused by objects that got instantiated and don't have
* any parent, we decided to make some of our objects reference counted, by
* making them inherit SharedData.
*
* Making the object reference counted, does not guarantee that it will get
* deleted when nobody is referencing it.
*
* When instantiating new classes that inherits SharedData the reference count
* is 0, this is referred to as the floating state. Again this may lead to
* memory leaks, caused by objects in the floating state that never get deleted.
*
* So the solution is to put the object in a SharedPtr as soon as possible,
* letting the SharedPtr manage the object lifetime.
*
* The pattern used is that classes inherit SharedData and are used
* together with SharedPtr. When the reference count hits 0, the object
* is deleted.
*
* In order to assure that the object is put in a SharedPtr as soon as possible,
* our objects inheriting SharedData will have the constructor either private
* or protected, in case we want to support custom classes, and will have a
* public static create method that will return a SharedPtr pointing to the
* object instance.
*
* Note that when developing custom classes, this pattern should be followed,
* to avoid objects in floating state, avoiding memory leaks.
*/
/**
* \fn static SharedPtr<T> Tp::SharedPtr<T>::dynamicCast(const SharedPtr<X> &)
*
* Casts the pointer given by src to a pointer pointing to an object of type T. The cast will
* succeed if the C++ runtime type identification mechanism considers the type T to be the actual
* runtime type of the object pointed to by src or one of its (possibly indirect) parent classes.
* Otherwise, a null pointer is returned.
*
* Note that this also allows down-casting a baseclass pointer to a subclass pointer.
*
* This cast method should not be used for QObject-derived classes, as Qt provides a more portable
* and efficient type identification mechanism, which is used by qObjectCast().
*
* This cast method requires the C++ dynamic runtime type identification facility to be enabled
* (which might be disabled by eg. the -fno-rtti flag of the GNU G++ compiler).
*/
/**
* \fn static SharedPtr<T> Tp::SharedPtr<T>::qObjectCast(const SharedPtr<X> &)
*
* Casts the pointer given by src to a pointer pointing to an object of type T. The cast will
* succeed if the Qt runtime type identification mechanism considers the type T to be the actual
* runtime type of the object pointed to by src or one of its (possibly indirect) parent classes.
* Otherwise, a null pointer is returned.
*
* Note that this also allows down-casting a baseclass pointer to a subclass pointer.
*
* This cast method MUST not be used for classes not derived from QObject. However, dynamicCast()
* provides the same semantics for all classes, provided the C++ runtime type identification
* facility is enabled. This method, on the other hand, doesn't require the standard C++ facility
* and is probably also faster for the types it can be used with.
*/
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