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-rw-r--r--ext/libvisual/visual.c40
1 files changed, 29 insertions, 11 deletions
diff --git a/ext/libvisual/visual.c b/ext/libvisual/visual.c
index 3d123006d..bee75f316 100644
--- a/ext/libvisual/visual.c
+++ b/ext/libvisual/visual.c
@@ -101,13 +101,13 @@ GType gst_visual_get_type (void);
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
- GST_STATIC_CAPS (GST_VIDEO_CAPS_xRGB_HOST_ENDIAN "; "
+ GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (" { "
#if G_BYTE_ORDER == G_BIG_ENDIAN
- GST_VIDEO_CAPS_RGB "; "
+ "\"xRGB\", " "\"RGB\", "
#else
- GST_VIDEO_CAPS_BGR "; "
+ "\"BGRx\", " "\"BGR\", "
#endif
- GST_VIDEO_CAPS_RGB_16)
+ "\"RGB16\" } "))
);
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
@@ -295,17 +295,21 @@ gst_visual_getcaps (GstPad * pad, GstCaps * filter)
GST_DEBUG_OBJECT (visual, "libvisual plugin supports depths %u (0x%04x)",
depths, depths);
/* if (depths & VISUAL_VIDEO_DEPTH_32BIT) Always supports 32bit output */
- gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_xRGB_HOST_ENDIAN));
+#if G_BYTE_ORDER == G_BIG_ENDIAN
+ gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_MAKE ("xRGB")));
+#else
+ gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_MAKE ("BGRx")));
+#endif
if (depths & VISUAL_VIDEO_DEPTH_24BIT) {
#if G_BYTE_ORDER == G_BIG_ENDIAN
- gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_RGB));
+ gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_MAKE ("RGB")));
#else
- gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_BGR));
+ gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_MAKE ("BGR")));
#endif
}
if (depths & VISUAL_VIDEO_DEPTH_16BIT) {
- gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_RGB_16));
+ gst_caps_append (ret, gst_caps_from_string (GST_VIDEO_CAPS_MAKE ("RGB16")));
}
beach:
@@ -330,6 +334,7 @@ gst_visual_src_setcaps (GstVisual * visual, GstCaps * caps)
gboolean res;
GstStructure *structure;
gint depth, pitch;
+ const gchar *fmt;
structure = gst_caps_get_structure (caps, 0);
@@ -339,12 +344,19 @@ gst_visual_src_setcaps (GstVisual * visual, GstCaps * caps)
goto error;
if (!gst_structure_get_int (structure, "height", &visual->height))
goto error;
- if (!gst_structure_get_int (structure, "bpp", &depth))
+ if (!(fmt = gst_structure_get_string (structure, "format")))
goto error;
if (!gst_structure_get_fraction (structure, "framerate", &visual->fps_n,
&visual->fps_d))
goto error;
+ if (!strcmp (fmt, "BGR") || !strcmp (fmt, "RGB"))
+ depth = 24;
+ else if (!strcmp (fmt, "BGRx") || !strcmp (fmt, "xRGB"))
+ depth = 32;
+ else
+ depth = 16;
+
visual_video_set_depth (visual->video,
visual_video_depth_enum_from_value (depth));
visual_video_set_dimension (visual->video, visual->width, visual->height);
@@ -422,16 +434,22 @@ gst_vis_src_negotiate (GstVisual * visual)
target = gst_caps_copy (caps);
gst_caps_unref (caps);
}
+ GST_DEBUG_OBJECT (visual, "before fixate caps %" GST_PTR_FORMAT, target);
/* fixate in case something is not fixed. This does nothing if the value is
* already fixed. For video we always try to fixate to something like
* 320x240x25 by convention. */
structure = gst_caps_get_structure (target, 0);
gst_structure_fixate_field_nearest_int (structure, "width", DEFAULT_WIDTH);
+ gst_structure_fixate_field_nearest_int (structure, "width", DEFAULT_WIDTH);
gst_structure_fixate_field_nearest_int (structure, "height", DEFAULT_HEIGHT);
gst_structure_fixate_field_nearest_fraction (structure, "framerate",
DEFAULT_FPS_N, DEFAULT_FPS_D);
+ gst_pad_fixate_caps (visual->srcpad, target);
+
+ GST_DEBUG_OBJECT (visual, "after fixate caps %" GST_PTR_FORMAT, target);
+
gst_visual_src_setcaps (visual, target);
/* try to get a bufferpool now */
@@ -870,8 +888,8 @@ gst_visual_change_state (GstElement * element, GstStateChange transition)
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
visual->actor =
- visual_actor_new (GST_VISUAL_GET_CLASS (visual)->plugin->info->
- plugname);
+ visual_actor_new (GST_VISUAL_GET_CLASS (visual)->plugin->
+ info->plugname);
visual->video = visual_video_new ();
visual->audio = visual_audio_new ();
/* can't have a play without actors */