diff options
author | Tim-Philipp Müller <tim.muller@collabora.co.uk> | 2010-06-26 12:39:34 +0100 |
---|---|---|
committer | Tim-Philipp Müller <tim.muller@collabora.co.uk> | 2010-06-26 12:39:34 +0100 |
commit | 24ede639ad9cc9d12e22527ec172705121fa13f7 (patch) | |
tree | 6d038361a10dd1894f202f89bb2604d69b07a2ce /docs/design | |
parent | 14649643dff18f0448c10cf190783bb3486f51fd (diff) |
docs: fix a few typos
Diffstat (limited to 'docs/design')
-rw-r--r-- | docs/design/design-orc-integration.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/design/design-orc-integration.txt b/docs/design/design-orc-integration.txt index 7dc27942a..d5d146cbc 100644 --- a/docs/design/design-orc-integration.txt +++ b/docs/design/design-orc-integration.txt @@ -160,7 +160,7 @@ audioconvert Orc doesn't have a mechanism for generating random numbers, which prevents its use as-is for dithering. One way around this is to - generate suitible dithering values in one pass, then use those + generate suitable dithering values in one pass, then use those values in a second Orc-based pass. Orc doesn't handle 64-bit float, for no good reason. @@ -187,8 +187,8 @@ videoscale videotestsrc - Lots of code in videotestsrc needs to be reweitten to be SIMD - (and Orc) friendly, e.g., sutff that uses oil_splat_u8(). + Lots of code in videotestsrc needs to be rewritten to be SIMD + (and Orc) friendly, e.g., stuff that uses oil_splat_u8(). A fast low-quality random number generator in Orc would be useful here. @@ -197,7 +197,7 @@ volume Many of the comments on audioconvert apply here as well. - There are a bunch of FIXME's in here that are due to misapplied + There are a bunch of FIXMEs in here that are due to misapplied patches. |