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2010-07-12
Changed Start/StopTextInput back to not take any parameters.
dewyatt
2
-12
/
+20
2010-07-12
Initial IMM implementation.
dewyatt
4
-3
/
+197
2010-07-10
Changed StopTextInput to take an SDL_Window parameter.
dewyatt
2
-2
/
+2
2010-07-09
Put in a couple of fixes that I realized hadn't gotten done when I wrote out ...
Eli Gottlieb
2
-0
/
+8
2010-07-08
Amazingly the Windows code is almost identical to the Mac OS X code. :)
Sam Lantinga
5
-2
/
+28
2010-07-08
Ported over, to the best of my ability, the code for Win32 shaped windows and...
Eli Gottlieb
1
-0
/
+261
2010-07-08
Added Windows clipboard support
Sam Lantinga
7
-22
/
+200
2010-07-08
Changed StartTextInput to take an SDL_Window parameter.
dewyatt
3
-4
/
+3
2010-07-06
Updated test code, updated win32 code a bit (still not complete, but hopefull...
Eli Gottlieb
1
-2
/
+61
2010-07-06
Fixed fullscreen window position
Sam Lantinga
1
-10
/
+23
2010-07-06
Fixed fullscreen window position
Sam Lantinga
1
-10
/
+23
2010-07-06
Added missing line to make things compile.
dewyatt
1
-1
/
+2
2010-07-06
Added empty text input functions for win32.
dewyatt
3
-0
/
+26
2010-07-06
Merge
dewyatt
11
-1691
/
+23
2010-07-05
Cleaned up the mouse window focus handling: you always pass in the relative w...
Sam Lantinga
1
-6
/
+3
2010-06-17
Fixed mouse focus window reporting
Sam Lantinga
1
-5
/
+6
2010-06-10
More fixes for windows. Disabled tablet code.
jimtla
4
-11
/
+58
2010-06-09
Added else to make things clear.
dewyatt
1
-1
/
+3
2010-06-08
Change SDL to not use DefWindowProc as the window class' window procedure.
dewyatt
2
-2
/
+2
2010-06-05
Fixed names of driver-specific implementation files.
Eli Gottlieb
1
-0
/
+2
2010-05-21
Added stub files, working on sample program SDLeyes.
Eli Gottlieb
1
-0
/
+23
2010-05-09
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-...
Sam Lantinga
11
-1688
/
+22
2010-03-25
General improvements for user custom event registration
Sam Lantinga
1
-1
/
+1
2010-03-10
Fixed bug #943
Sam Lantinga
1
-0
/
+1
2010-02-14
Make sure STRICT is defined so the window proc has the correct prototype
Sam Lantinga
1
-0
/
+1
2010-01-27
Fixed bug #743
Sam Lantinga
2
-5
/
+11
2010-01-24
Fixed bug #926
Sam Lantinga
26
-26
/
+26
2010-01-21
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ...
Sam Lantinga
7
-57
/
+54
2010-01-18
Fixed bug #932
Sam Lantinga
1
-0
/
+1
2010-01-06
I can't compile this, but it should be updated for the new rendering API now.
Sam Lantinga
1
-14
/
+34
2009-12-24
Updated to compile on Windows
Sam Lantinga
2
-24
/
+157
2009-12-15
Default to allow either accelerated or not
Sam Lantinga
1
-3
/
+6
2009-12-15
OpenGL hardware acceleration defaults on
Sam Lantinga
1
-6
/
+3
2009-12-15
Fixed bug #905
Sam Lantinga
2
-34
/
+44
2009-12-15
Fixed bug #906
Sam Lantinga
2
-2
/
+2
2009-12-14
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga
1
-0
/
+111
2009-12-13
Note that the WritePixels call is unsupported right now.
Sam Lantinga
1
-0
/
+1
2009-12-12
Fixed line drawing for D3D
Sam Lantinga
1
-1
/
+10
2009-12-12
Finished implementing RenderReadPixels()
Sam Lantinga
1
-31
/
+54
2009-12-09
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga
2
-136
/
+180
2009-12-07
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
Sam Lantinga
1
-2
/
+6
2009-12-07
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
Sam Lantinga
1
-62
/
+159
2009-12-06
The window position is display relative, at least for now...
Sam Lantinga
1
-6
/
+9
2009-12-06
Added an API function to query geometry of multiple monitors:
Sam Lantinga
4
-8
/
+36
2009-12-06
Fixed to use the correct display adapter
Sam Lantinga
1
-29
/
+64
2009-12-04
Don't add any renderers if you can't add any displays
Sam Lantinga
3
-4
/
+12
2009-12-04
Fixed calls to SDL_AddRenderDriver()
Sam Lantinga
4
-4
/
+15
2009-12-04
Fixed compiling the D3D renderer
Sam Lantinga
1
-3
/
+3
2009-12-01
Work in progress on multi-display support:
Sam Lantinga
4
-16
/
+15
2009-11-27
Adam Strzelecki to SDL
Sam Lantinga
1
-0
/
+4
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