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path: root/src/video/win32
AgeCommit message (Expand)AuthorFilesLines
2010-01-21Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ...Sam Lantinga7-57/+54
2010-01-18Fixed bug #932Sam Lantinga1-0/+1
2010-01-06I can't compile this, but it should be updated for the new rendering API now.Sam Lantinga1-14/+34
2009-12-24Updated to compile on WindowsSam Lantinga2-24/+157
2009-12-15Default to allow either accelerated or notSam Lantinga1-3/+6
2009-12-15OpenGL hardware acceleration defaults onSam Lantinga1-6/+3
2009-12-15Fixed bug #905Sam Lantinga2-34/+44
2009-12-15Fixed bug #906Sam Lantinga2-2/+2
2009-12-14Added a BLENDMODE_MASK pixel shader so render tests succeedSam Lantinga1-0/+111
2009-12-13Note that the WritePixels call is unsupported right now.Sam Lantinga1-0/+1
2009-12-12Fixed line drawing for D3DSam Lantinga1-1/+10
2009-12-12Finished implementing RenderReadPixels()Sam Lantinga1-31/+54
2009-12-09Added interfaces for batch drawing of points, lines and rects:Sam Lantinga2-136/+180
2009-12-07Hey, those automated tests are coming in handy! Fixed GDI rendering semanticsSam Lantinga1-2/+6
2009-12-07Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.Sam Lantinga1-62/+159
2009-12-06The window position is display relative, at least for now...Sam Lantinga1-6/+9
2009-12-06Added an API function to query geometry of multiple monitors:Sam Lantinga4-8/+36
2009-12-06Fixed to use the correct display adapterSam Lantinga1-29/+64
2009-12-04Don't add any renderers if you can't add any displaysSam Lantinga3-4/+12
2009-12-04Fixed calls to SDL_AddRenderDriver()Sam Lantinga4-4/+15
2009-12-04Fixed compiling the D3D rendererSam Lantinga1-3/+3
2009-12-01Work in progress on multi-display support:Sam Lantinga4-16/+15
2009-11-27Adam Strzelecki to SDLSam Lantinga1-0/+4
2009-11-22The Direct3D Read/Write pixels interface is in progress.Sam Lantinga1-2/+13
2009-11-09Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWr...Sam Lantinga1-0/+47
2009-09-19I think this fixes the texture pixel alignmentSam Lantinga1-4/+4
2009-09-19testsprite2 should be pixel correct on Direct3D now.Sam Lantinga1-14/+14
2009-09-07Kenneth Bull to SDLSam Lantinga1-1/+5
2009-09-06Fixed bug where minimized windows get zero width/heightSam Lantinga1-1/+4
2009-09-05Fixed issues building 64-bit Windows binarySam Lantinga2-5/+5
2009-06-16Alexei TereschenkoSam Lantinga1-0/+7
2009-06-12Fixed some compile errors and warnings under Visual C++Sam Lantinga2-2/+2
2009-06-10indentSam Lantinga1-4/+4
2009-06-08Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp ...Mike Gorchak1-20/+27
2009-06-07Hi,Sam Lantinga9-12/+1809
2009-05-23indentSam Lantinga6-34/+39
2009-04-03Fixed bug #721Sam Lantinga1-2/+2
2009-03-28OopsSam Lantinga1-1/+1
2009-03-24Date: Sun, 22 Mar 2009 12:52:29 +0000Sam Lantinga1-1/+44
2009-03-23Date: Thu, 05 Feb 2009 18:07:35 +0100Sam Lantinga6-10/+98
2009-03-23Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)Sam Lantinga1-0/+11
2009-02-19Use the default arrow cursor until we implement the cursor APISam Lantinga1-9/+12
2009-02-09Added test program for SDL_CreateWindowFrom()Sam Lantinga4-78/+24
2009-02-08Oh, Polyline() uses a pen, not a brush. Doh! :)Sam Lantinga1-5/+5
2009-02-07indentSam Lantinga1-10/+24
2009-02-07Fixed alpha blending textures with the GDI rendererSam Lantinga1-4/+46
2009-01-18Some more safety around the SDL_HelperWindow stuff to avoid double creations.Edgar Simo1-0/+6
2009-01-12Fixed Visual C++ buildSam Lantinga1-2/+1
2009-01-12Added an API to enable/disable the screen saver.Sam Lantinga1-2/+2
2009-01-10Reverted Bob's indent checkinSam Lantinga2-4/+6