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SDL_syswm.h
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2016-01-16
Expose the EGL display and window for Vivante SDL windows
Sam Lantinga
1
-1
/
+21
2016-01-02
Updated copyright to 2016
Sam Lantinga
1
-1
/
+1
2015-07-19
Added MSAA support for OpenGL ES contexts on iOS.
Alex Szpakowski
1
-0
/
+1
2015-05-26
Updated the copyright year to 2015
Sam Lantinga
1
-1
/
+1
2015-05-05
Fixed a warning when SDL_syswm.h is included in code compiled for iOS with cl...
Alex Szpakowski
1
-0
/
+1
2015-04-09
Added framebuffer and colorbuffer members to the uikit portion of the SDL_Sys...
Alex Szpakowski
1
-0
/
+3
2015-03-23
Windows: Report window HDC in SDL_SysWMinfo.
Ryan C. Gordon
1
-0
/
+1
2014-09-30
Mac: Fix build with clang from Xcode 6.
Jørgen P. Tjernø
1
-0
/
+4
2014-08-19
Better check for __has_feature
Sam Lantinga
1
-2
/
+2
2014-08-19
Fixed bug 2694 - configure bug __has_feature macro not detected
Sam Lantinga
1
-2
/
+2
2014-07-30
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
Ryan C. Gordon
1
-2
/
+10
2014-06-30
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
Jørgen P. Tjernø
1
-0
/
+2
2014-06-04
SDL_opengl: Fix Mac build for SDK 10.9 too.
Jørgen P. Tjernø
1
-1
/
+1
2014-06-02
Added a way to get the native Android window and EGL context
Sam Lantinga
1
-1
/
+15
2014-04-29
Removed comma at end of enum in a public header, to make -Wpedantic happy.
Ryan C. Gordon
1
-1
/
+1
2014-04-21
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (W...
Brandon Schaefer
1
-7
/
+2
2014-03-10
Fixed binary compatibility with the new Windows RT support
Sam Lantinga
1
-1
/
+1
2014-03-09
Integrated David Ludwig's support for Windows RT
Sam Lantinga
1
-0
/
+12
2014-02-02
Added some SysWM bits for Mir.
Ryan C. Gordon
1
-0
/
+13
2014-02-02
Added Mir video target (thanks, Brandon!).
Ryan C. Gordon
1
-0
/
+1
2014-02-02
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
1
-1
/
+1
2014-01-28
Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
Gabriel Jacobo
1
-9
/
+9
2013-12-14
Wayland support
Gabriel Jacobo
1
-0
/
+9
2013-09-16
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-us...
David Ludwig
1
-2
/
+2
2013-08-27
WinRT: more "Windows RT" to "WinRT" renaming
David Ludwig
1
-1
/
+1
2013-08-27
WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
David Ludwig
1
-1
/
+1
2013-08-12
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
David Ludwig
1
-13
/
+9
2013-07-14
Fixed code example for SDL_GetWindowWMInfo()
Sam Lantinga
1
-1
/
+1
2013-06-05
This patch isn't needed because you have the window and can do [nswindow cont...
Sam Lantinga
1
-2
/
+0
2013-05-20
Fixed bug 731 - No mechanism to extract the NSView for 3d library
Sam Lantinga
1
-0
/
+2
2013-05-18
File style cleanup for the SDL 2.0 release
Sam Lantinga
1
-12
/
+8
2013-04-16
WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in...
David Ludwig
1
-1
/
+5
2013-02-23
WinRT: merged with latest, official, SDL 2.x code
David Ludwig
1
-1
/
+1
2013-02-15
Happy New Year!
Sam Lantinga
1
-1
/
+1
2013-02-09
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
David Ludwig
1
-0
/
+7
2012-07-18
added UIViewController pointer to SDL_SysWMinfo for iOS
David Ludwig
1
-0
/
+2
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
2011-02-05
Updated the DirectFB support, from Couriersud
Sam Lantinga
1
-1
/
+1
2011-01-21
Fixed compile error on Mac OS X
Sam Lantinga
1
-12
/
+18
2011-01-20
You can't have an empty union in the structure...
Sam Lantinga
1
-16
/
+14
2011-01-20
Fixed bug #925
Sam Lantinga
1
-3
/
+3
2011-01-20
Added the ability to get the UIKit window through the SDL API.
Sam Lantinga
1
-2
/
+23
2010-09-29
Documentation clarification
Sam Lantinga
1
-6
/
+6
2010-09-29
Make the union nameless to reduce the complexity of the API.
Sam Lantinga
1
-2
/
+2
2010-09-27
Merged the Windows custom window system hooks into the union used by X11.
Sam Lantinga
1
-109
/
+56
2010-09-27
attached is a patch to support DirectFB in include/SDL_syswm.h. It
Sam Lantinga
1
-1
/
+27
2010-09-25
Fixed documentation typo
Sam Lantinga
1
-1
/
+1
2010-07-17
Fixed typo in the documentation
Sam Lantinga
1
-1
/
+1
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