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SDL_render.h
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2018-01-03
Updated copyright for 2018
Sam Lantinga
1
-1
/
+1
2017-12-08
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Sam Lantinga
1
-0
/
+21
2017-08-12
Note that texture contents are undefined when the texture is created.
Sam Lantinga
1
-0
/
+2
2017-08-11
Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
Sam Lantinga
1
-1
/
+1
2017-08-10
Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about for...
Sam Lantinga
1
-1
/
+4
2017-01-01
Updated copyright for 2017
Sam Lantinga
1
-1
/
+1
2016-11-20
Renaming of guard header names to quiet -Wreserved-id-macro
Sam Lantinga
1
-3
/
+3
2016-10-01
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Sam Lantinga
1
-1
/
+2
2016-01-05
SDL_RenderSetIntegerScale
Ethan Lee
1
-0
/
+24
2016-01-02
Updated copyright to 2016
Sam Lantinga
1
-1
/
+1
2015-12-31
Updated some header comments and iOS documentation to better clarify high-dpi...
Alex Szpakowski
1
-1
/
+1
2015-08-21
Corrected documentation of the SDL_CreateTexture() functions in header file.
Philipp Wiesemann
1
-2
/
+2
2015-05-26
Updated the copyright year to 2015
Sam Lantinga
1
-1
/
+1
2015-01-30
Fix typos in header file documentation comments.
Philipp Wiesemann
1
-3
/
+3
2014-11-29
Improved the pitch variable description
Sam Lantinga
1
-1
/
+1
2014-10-27
Fixed two typos in header file comment.
Philipp Wiesemann
1
-1
/
+1
2014-04-19
Render: Allow empty cliprect.
Jørgen P. Tjernø
1
-0
/
+10
2014-02-02
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
1
-1
/
+1
2013-11-23
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Ryan C. Gordon
1
-2
/
+2
2013-09-28
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sam Lantinga
1
-0
/
+25
2013-07-28
Added documentation saying the render API isn't for multi-threading.
Sam Lantinga
1
-1
/
+4
2013-05-29
When the window is resized, the viewport is automatically reset.
Sam Lantinga
1
-2
/
+1
2013-05-29
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error...
Sam Lantinga
1
-0
/
+6
2013-05-18
File style cleanup for the SDL 2.0 release
Sam Lantinga
1
-114
/
+110
2013-05-18
Fixed Doxygen warnings.
Philipp Wiesemann
1
-0
/
+25
2013-05-15
Fixed Doxygen warnings.
Philipp Wiesemann
1
-1
/
+1
2013-05-12
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Philipp Wiesemann
1
-0
/
+2
2013-05-04
First pass on SDL render clip rect functionality
Sam Lantinga
1
-0
/
+26
2013-02-15
Happy New Year!
Sam Lantinga
1
-1
/
+1
2013-01-27
Fixed typo in documentation
Sam Lantinga
1
-1
/
+1
2012-10-12
Added SDL_GetRenderTarget() API function
Sam Lantinga
1
-0
/
+11
2012-10-01
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Sam Lantinga
1
-0
/
+44
2012-10-01
Added SDL_RenderSetScale() and SDL_RenderGetScale()
Sam Lantinga
1
-0
/
+26
2012-09-28
Made it clear that locking a streaming texture is a write-only operation.
Sam Lantinga
1
-1
/
+1
2012-09-03
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Gabriel Jacobo
1
-0
/
+22
2012-06-01
RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Gabriel Jacobo
1
-0
/
+31
2012-01-22
Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga
1
-0
/
+16
2012-01-22
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga
1
-1
/
+1
2012-01-22
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
1
-24
/
+19
2012-01-19
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
1
-1
/
+3
2012-01-18
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
1
-1
/
+27
2011-12-31
Happy New Year!
Sam Lantinga
1
-1
/
+1
2011-10-30
The draw color affects RenderClear() as well. (thanks to the feedback form t...
Sam Lantinga
1
-2
/
+2
2011-04-08
SDL 1.3 is now under the zlib license.
Sam Lantinga
1
-19
/
+18
2011-04-04
Added SDL_GetRenderer()
Sam Lantinga
1
-0
/
+5
2011-03-14
Fixed typo
Sam Lantinga
1
-1
/
+1
2011-02-18
Whoops, the format parameter was off the page.
Sam Lantinga
1
-1
/
+2
2011-02-17
Allow the application to explicitly request a software renderer.
Sam Lantinga
1
-2
/
+3
2011-02-15
Changed the concept of a render clip rect to a render viewport.
Sam Lantinga
1
-9
/
+18
2011-02-11
Happy 2011! :)
Sam Lantinga
1
-1
/
+1
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