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SDL_egl.h
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2018-01-03
Updated copyright for 2018
Sam Lantinga
1
-1
/
+1
2017-11-27
Use the included Khronos headers on Android so we can create Core OpenGL cont...
Sam Lantinga
1
-1
/
+1
2017-08-27
Fixed bug 3724 - Allow Angle Static Link
Sam Lantinga
1
-1
/
+1
2017-01-01
Updated copyright for 2017
Sam Lantinga
1
-1
/
+1
2016-01-02
Updated copyright to 2016
Sam Lantinga
1
-1
/
+1
2015-08-21
Updated SDL_egl.h to have the latest EGL version and extension information.
Alex Szpakowski
1
-756
/
+1032
2015-05-26
Updated the copyright year to 2015
Sam Lantinga
1
-1
/
+1
2014-08-12
Fixed doxygen warnings and markdown formatting.
Philipp Wiesemann
1
-2
/
+2
2014-06-28
SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context
Knut Andre Tidemann
1
-0
/
+1
2014-05-05
__ANDROID__ is the correct macro to check for an android system.ANDROID is on...
Dimitris Zenios
1
-1
/
+1
2014-03-22
WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
David Ludwig
1
-2
/
+2
2014-03-09
Integrated David Ludwig's support for Windows RT
Sam Lantinga
1
-0
/
+7
2014-03-09
Fixed line endings on WinRT source code
Sam Lantinga
1
-2
/
+2
2014-02-02
Fixed bug 2374 - Update copyright for 2014...
Sam Lantinga
1
-2
/
+2
2013-11-28
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental s...
David Ludwig
1
-0
/
+7
2013-11-22
OpenGL ES support for Windows
Gabriel Jacobo
1
-0
/
+1389