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path: root/include/SDL_config_windows.h
AgeCommit message (Expand)AuthorFilesLines
2018-01-17SDL_log10Ethan Lee1-0/+2
2018-01-03Updated copyright for 2018Sam Lantinga1-1/+1
2017-12-06audio: Port WASAPI to WinRT, remove XAudio2 backend.Ryan C. Gordon1-1/+0
2017-11-04Fixed compiling on Windows with HAVE_LIBC enabledSam Lantinga1-4/+6
2017-11-04Added SDL_fmod() and SDL_fmodf()Sam Lantinga1-19/+30
2017-09-10Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.hSam Lantinga1-1/+1
2017-09-10Correction: copysign has been supported by windows several toolchainsSam Lantinga1-1/+1
2017-09-09Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek on...Sam Lantinga1-3/+11
2017-09-06Fixed bug 3797 - configure check for float.hSam Lantinga1-0/+1
2017-08-28Be clear that disabling Vulkan surface support disables the entire SDL Vulkan...Sam Lantinga1-1/+2
2017-08-27vulkan: Initial Vulkan support!Ryan C. Gordon1-0/+1
2017-08-19Fixed building SDL applications with Visual Studio and the clang toolsetSam Lantinga1-1/+1
2017-02-20Updated config headers to override the base SDL_config.h if both are includedSam Lantinga1-0/+1
2017-02-14wasapi: Initial WASAPI support, for Windows Vista and later.Ryan C. Gordon1-0/+1
2017-01-01Updated copyright for 2017Sam Lantinga1-1/+1
2016-11-20Renaming of guard header names to quiet -Wreserved-id-macroSam Lantinga1-3/+3
2016-01-02Updated copyright to 2016Sam Lantinga1-1/+1
2015-05-26Updated the copyright year to 2015Sam Lantinga1-1/+1
2014-08-17Removed SDL_round() because the license wasn't compatible with zlibSam Lantinga1-1/+0
2014-08-16Added SDL_round(), contributed by Benoit Pierre - thanks!Sam Lantinga1-0/+1
2014-07-03Split the XInput and DirectInput code so Windows RT can use the existing XInp...Sam Lantinga1-0/+6
2014-06-07Added SDL_sqrtf(), SDL_tan(), SDL_tanf()Sam Lantinga1-0/+3
2014-05-06Fix build on Windows targets without dxgi.h, like MingW32.Ryan C. Gordon1-0/+2
2014-03-10Temporarily disabled the D3D11 renderer so we can get a build.Sam Lantinga1-1/+1
2014-03-10Converted David Ludwig's D3D11 renderer to C and optimized it.Sam Lantinga1-0/+3
2014-02-02Fixed bug 2374 - Update copyright for 2014...Sam Lantinga1-1/+1
2013-11-24Added SDL_vsscanf().Ryan C. Gordon1-1/+1
2013-12-09Hook up SDL_acos and SDL_asin properly.Ryan C. Gordon1-0/+2
2013-11-22OpenGL ES support for WindowsGabriel Jacobo1-0/+10
2013-10-13Fixed function feature test for Visual Studio 2012Sam Lantinga1-2/+1
2013-09-28Fixed bug 1820 - building SDL as a static library with static runtime doesn't...Sam Lantinga1-6/+10
2013-08-20Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.Ryan C. Gordon1-0/+3
2013-05-26Added a comment to say why C runtime is off by defaultSam Lantinga1-0/+1
2013-05-26Don't use the C runtime library on Windows, to avoid C runtime dependencies a...Sam Lantinga1-2/+0
2013-05-26Don't assume the XAudio2 APIs will never be availableSam Lantinga1-2/+0
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga1-20/+20
2013-02-15Happy New Year!Sam Lantinga1-1/+1
2012-12-22The latest version of MinGW-w64 has the necessary headers and libraries: http...Sam Lantinga1-5/+0
2012-10-20Make it possible to build a DLL with mingw that's ABI compatible with Visual ...Sam Lantinga1-0/+7
2012-09-15Removed Windows CE support from SDL 2.0.Ryan C. Gordon1-17/+0
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-08-04Implemented XAudio2 target for Windows (and Xbox360, theoretically!).Ryan C. Gordon1-0/+1
2011-08-04Reworked Windows waveOut code.Ryan C. Gordon1-1/+1
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-03-25SDL 1.3 requires a 64-bit type for the platform.Sam Lantinga1-1/+0
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-01-31Removed more partially functional renderersSam Lantinga1-5/+1
2011-01-31Removed partially functional renderersSam Lantinga1-3/+0
2011-01-24Fixed bug #1100Sam Lantinga1-0/+12
2011-01-24Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008Sam Lantinga1-3/+7