Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2016-09-13 | Enable more compiler warnings in the Xcode projects (based on Xcode 8's ↵ | Alex Szpakowski | 1 | -1/+34 | |
suggestion), made some integer downcasts explicit. | |||||
2016-08-05 | audio: Removed internal SDL_audiomem.h and macros. | Ryan C. Gordon | 1 | -2/+0 | |
I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake. | |||||
2016-04-01 | iOS: Fixed compiling demos on C89 compilers. | Philipp Wiesemann | 4 | -7/+10 | |
2016-03-28 | iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. | Philipp Wiesemann | 1 | -3/+1 | |
2016-03-28 | iOS: Fixed keyboard demo ignoring quit requests and window closing. | Philipp Wiesemann | 1 | -1/+1 | |
This also fixed a warning about an unused variable. | |||||
2016-03-27 | iOS: Replaced #import with #include in two demos. | Philipp Wiesemann | 2 | -4/+4 | |
This extension to C is not required here and made the demos less portable. | |||||
2016-03-27 | iOS: Restored older version of rectangles demo. | Philipp Wiesemann | 1 | -36/+41 | |
The demo did not draw rectangles like described in the demo README. | |||||
2016-03-27 | iOS: Updated SDL version in demo README. | Philipp Wiesemann | 1 | -1/+1 | |
2016-02-03 | iOS: Implemented clipboard support. | Alex Szpakowski | 1 | -1/+9 | |
2016-01-06 | Fixed outdated information in a README for iOS. | Philipp Wiesemann | 1 | -11/+0 | |
Four of the listed programs do not exist anymore. | |||||
2015-09-20 | Added initial support for MFi game controllers on iOS. | Alex Szpakowski | 4 | -4/+178 | |
2015-05-28 | Fixed building test programs on the iOS simulator | Sam Lantinga | 1 | -1/+2 | |
2015-05-06 | Fixed building the iOS Demo files in debug mode | Alex Szpakowski | 1 | -1/+2 | |
2015-05-05 | Fixed a crash on iOS when none of the orientations in Info.plist match the ↵ | Alex Szpakowski | 1 | -5/+6 | |
SDL window's actual orientation. Fixes bug #2967. | |||||
2014-10-28 | Switched to the core versions of OpenGL ES framebuffer object and ↵ | Alex Szpakowski | 1 | -0/+3 | |
renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose. --HG-- branch : iOS-improvements | |||||
2014-08-06 | Updated the iOS backend code to use Objective-C's automatic reference ↵ | Alex Szpakowski | 1 | -0/+12 | |
counting (ARC). --HG-- branch : iOS-improvements | |||||
2014-07-07 | Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts ↵ | Sam Lantinga | 5 | -41/+70 | |
to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects. | |||||
2014-06-25 | Updated the template project for iOS, thanks to Davide Coppola | Sam Lantinga | 3 | -154/+58 | |
2014-06-25 | Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion ↵ | Sam Lantinga | 1 | -8/+0 | |
instead of the deprecated UIAccelerometer Alex Szpakowski SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5. The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5. I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL. | |||||
2014-05-10 | Updated iOS deployment target to iOS 5.1 | Sam Lantinga | 1 | -0/+2 | |
2014-03-09 | Integrated David Ludwig's support for Windows RT | Sam Lantinga | 1 | -0/+1 | |
2013-12-09 | Implemented the Dynamic API magic. | Ryan C. Gordon | 1 | -0/+28 | |
2013-10-27 | WinRT: merged with SDL 2.0.1 codebase | David Ludwig | 6 | -13/+32 | |
2013-10-22 | Testing fullscreen window in the accelerometer test. | Sam Lantinga | 1 | -1/+1 | |
2013-10-20 | Fixed Y axis inversion on iOS; positive is up, negative is down. | Sam Lantinga | 1 | -8/+11 | |
2013-08-12 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45) | David Ludwig | 16 | -539/+443 | |
2013-08-07 | SDL_*Parachute() are no-ops, remove them. | Ryan C. Gordon | 1 | -6/+0 | |
2013-07-21 | Removed not needed SDL_WINDOW_SHOWN from iOS example programs. | Philipp Wiesemann | 6 | -6/+6 | |
See bug #1667. | |||||
2013-08-21 | OCD fixes: Adds a space after /* (glory to regular expressions!) | Gabriel Jacobo | 3 | -3/+3 | |
2013-08-21 | OCD fixes: Adds a space before */ | Gabriel Jacobo | 1 | -1/+1 | |
2013-08-20 | Added filesystem code to Mac and iOS Xcode projects. | Ryan C. Gordon | 1 | -0/+16 | |
2013-07-13 | Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION | Sam Lantinga | 1 | -4/+0 | |
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback() You can now dynamically set the joystick background event hint. | |||||
2013-07-10 | Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), ↵ | Sam Lantinga | 1 | -0/+4 | |
SDL_TLSGet() | |||||
2013-07-09 | Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/ | Ryan C. Gordon | 2 | -0/+6 | |
Will remove this again at some point in the future, though. | |||||
2013-07-08 | Removed deprecated SDL_types.h header. | Ryan C. Gordon | 2 | -6/+0 | |
Fixes Bugzilla #1945. | |||||
2013-06-07 | Updated configure | Sam Lantinga | 3 | -56/+38 | |
2013-06-05 | Fixed compiling iOS demos | Sam Lantinga | 2 | -5/+3 | |
2013-06-05 | Removed obsolete testsdl target | Sam Lantinga | 2 | -244/+0 | |
2013-06-05 | Fixed building tests on iOS | Sam Lantinga | 2 | -16/+314 | |
2013-06-05 | The jump hack is no longer used. | Sam Lantinga | 1 | -28/+6 | |
Cheers! | |||||
2013-05-18 | Deprecate test/automated and test/test-automation (replaced by ↵ | Andreas Schiffler | 1 | -102/+0 | |
test/testautomation*.*) | |||||
2013-05-18 | File style cleanup for the SDL 2.0 release | Sam Lantinga | 10 | -81/+81 | |
2013-04-14 | WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13) | David Ludwig | 1 | -2/+0 | |
2013-03-17 | Removed Nintendo DS support since nobody has volunteered to maintain it for ↵ | Sam Lantinga | 1 | -2/+0 | |
over a year. | |||||
2013-02-23 | WinRT: merged with latest, official, SDL 2.x code | David Ludwig | 1 | -12/+6 | |
2013-02-19 | Removed SDL_input.h from various projects | Sam Lantinga | 1 | -4/+0 | |
2013-02-13 | Added SDL_bits.h to the Xcode projects | Sam Lantinga | 1 | -0/+4 | |
2013-01-27 | Updated build settings to use standard architectures | Sam Lantinga | 1 | -8/+2 | |
2012-12-16 | WinRT: merged with the latest official SDL source | David Ludwig | 1 | -0/+8 | |
2012-11-26 | Fixed iOS joystick support for new API | Sam Lantinga | 1 | -0/+8 | |