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2016-09-13Enable more compiler warnings in the Xcode projects (based on Xcode 8's ↵Alex Szpakowski1-1/+34
suggestion), made some integer downcasts explicit.
2016-08-05audio: Removed internal SDL_audiomem.h and macros.Ryan C. Gordon1-2/+0
I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
2016-04-01iOS: Fixed compiling demos on C89 compilers.Philipp Wiesemann4-7/+10
2016-03-28iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.Philipp Wiesemann1-3/+1
2016-03-28iOS: Fixed keyboard demo ignoring quit requests and window closing.Philipp Wiesemann1-1/+1
This also fixed a warning about an unused variable.
2016-03-27iOS: Replaced #import with #include in two demos.Philipp Wiesemann2-4/+4
This extension to C is not required here and made the demos less portable.
2016-03-27iOS: Restored older version of rectangles demo.Philipp Wiesemann1-36/+41
The demo did not draw rectangles like described in the demo README.
2016-03-27iOS: Updated SDL version in demo README.Philipp Wiesemann1-1/+1
2016-02-03iOS: Implemented clipboard support.Alex Szpakowski1-1/+9
2016-01-06Fixed outdated information in a README for iOS.Philipp Wiesemann1-11/+0
Four of the listed programs do not exist anymore.
2015-09-20Added initial support for MFi game controllers on iOS.Alex Szpakowski4-4/+178
2015-05-28Fixed building test programs on the iOS simulatorSam Lantinga1-1/+2
2015-05-06Fixed building the iOS Demo files in debug modeAlex Szpakowski1-1/+2
2015-05-05Fixed a crash on iOS when none of the orientations in Info.plist match the ↵Alex Szpakowski1-5/+6
SDL window's actual orientation. Fixes bug #2967.
2014-10-28Switched to the core versions of OpenGL ES framebuffer object and ↵Alex Szpakowski1-0/+3
renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose. --HG-- branch : iOS-improvements
2014-08-06Updated the iOS backend code to use Objective-C's automatic reference ↵Alex Szpakowski1-0/+12
counting (ARC). --HG-- branch : iOS-improvements
2014-07-07Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts ↵Sam Lantinga5-41/+70
to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-06-25Updated the template project for iOS, thanks to Davide CoppolaSam Lantinga3-154/+58
2014-06-25Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion ↵Sam Lantinga1-8/+0
instead of the deprecated UIAccelerometer Alex Szpakowski SDL's code for exposing the accelerometer as a joystick on iOS currently uses UIAccelerometer, which was superseded by the CoreMotion framework and deprecated since iOS 5. The UIAccelerometer code still works (for now), but it also throws deprecation warnings whenever SDL is built for iOS, since SDL's deployment target is no longer below iOS 5. I've created a patch which replaces the old UIAccelerometer code with a replacement based on the CoreMotion framework. It has identical functionality (to SDL users), however iOS apps are now required to link to the CoreMotion framework when using SDL.
2014-05-10Updated iOS deployment target to iOS 5.1Sam Lantinga1-0/+2
2014-03-09Integrated David Ludwig's support for Windows RTSam Lantinga1-0/+1
2013-12-09Implemented the Dynamic API magic.Ryan C. Gordon1-0/+28
2013-10-27WinRT: merged with SDL 2.0.1 codebaseDavid Ludwig6-13/+32
2013-10-22Testing fullscreen window in the accelerometer test.Sam Lantinga1-1/+1
2013-10-20Fixed Y axis inversion on iOS; positive is up, negative is down.Sam Lantinga1-8/+11
2013-08-12WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)David Ludwig16-539/+443
2013-08-07SDL_*Parachute() are no-ops, remove them.Ryan C. Gordon1-6/+0
2013-07-21Removed not needed SDL_WINDOW_SHOWN from iOS example programs.Philipp Wiesemann6-6/+6
See bug #1667.
2013-08-21OCD fixes: Adds a space after /* (glory to regular expressions!)Gabriel Jacobo3-3/+3
2013-08-21OCD fixes: Adds a space before */Gabriel Jacobo1-1/+1
2013-08-20Added filesystem code to Mac and iOS Xcode projects.Ryan C. Gordon1-0/+16
2013-07-13Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTIONSam Lantinga1-4/+0
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback() You can now dynamically set the joystick background event hint.
2013-07-10Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), ↵Sam Lantinga1-0/+4
SDL_TLSGet()
2013-07-09Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/Ryan C. Gordon2-0/+6
Will remove this again at some point in the future, though.
2013-07-08Removed deprecated SDL_types.h header.Ryan C. Gordon2-6/+0
Fixes Bugzilla #1945.
2013-06-07Updated configureSam Lantinga3-56/+38
2013-06-05Fixed compiling iOS demosSam Lantinga2-5/+3
2013-06-05Removed obsolete testsdl targetSam Lantinga2-244/+0
2013-06-05Fixed building tests on iOSSam Lantinga2-16/+314
2013-06-05The jump hack is no longer used.Sam Lantinga1-28/+6
Cheers!
2013-05-18Deprecate test/automated and test/test-automation (replaced by ↵Andreas Schiffler1-102/+0
test/testautomation*.*)
2013-05-18File style cleanup for the SDL 2.0 releaseSam Lantinga10-81/+81
2013-04-14WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)David Ludwig1-2/+0
2013-03-17Removed Nintendo DS support since nobody has volunteered to maintain it for ↵Sam Lantinga1-2/+0
over a year.
2013-02-23WinRT: merged with latest, official, SDL 2.x codeDavid Ludwig1-12/+6
2013-02-19Removed SDL_input.h from various projectsSam Lantinga1-4/+0
2013-02-13Added SDL_bits.h to the Xcode projectsSam Lantinga1-0/+4
2013-01-27Updated build settings to use standard architecturesSam Lantinga1-8/+2
2012-12-16WinRT: merged with the latest official SDL sourceDavid Ludwig1-0/+8
2012-11-26Fixed iOS joystick support for new APISam Lantinga1-0/+8