Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-09-27 | Added patch notes for SDL 2.0.9 | Sam Lantinga | 1 | -0/+32 | |
2018-03-07 | Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a ↵ | Sam Lantinga | 1 | -0/+8 | |
controller before it's opened | |||||
2018-03-01 | Added patch note for Android Studio support | Sam Lantinga | 1 | -0/+1 | |
2018-03-01 | Added a patch note for OpenGL ES support on Mac | Sam Lantinga | 1 | -0/+1 | |
2018-02-26 | Added patch note about the Vulkan Mac SDK | Sam Lantinga | 1 | -1/+5 | |
2018-02-24 | Moved Android patch note into the Android section | Sam Lantinga | 1 | -1/+1 | |
2018-02-24 | Added patch note for Ryan's work | Sam Lantinga | 1 | -0/+1 | |
2018-02-24 | Updated documentation with API changes in SDL 2.0.8 | Sam Lantinga | 1 | -1/+19 | |
2017-12-10 | Added SDL_WinRTGetDeviceFamily() to find out what type of device your ↵ | Sam Lantinga | 1 | -0/+10 | |
application is running on (thanks Daniel Knobe!) | |||||
2017-11-04 | Updated version to 2.0.8 since SDL_image depends on it | Sam Lantinga | 1 | -0/+9 | |
2017-10-20 | Added SDL_AudioStreamFlush() to the list of new audio stream functions | Sam Lantinga | 1 | -0/+1 | |
2017-10-18 | Added audio stream conversion functions: | Sam Lantinga | 1 | -0/+7 | |
SDL_NewAudioStream SDL_AudioStreamPut SDL_AudioStreamGet SDL_AudioStreamAvailable SDL_AudioStreamClear SDL_FreeAudioStream | |||||
2017-10-12 | Added functions to query and set the SDL memory allocation functions: | Sam Lantinga | 1 | -0/+4 | |
SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations() | |||||
2017-10-10 | Updated WhatsNew.txt for 2.0.7 changes | Sam Lantinga | 1 | -0/+16 | |
2017-09-15 | Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, | Sam Lantinga | 1 | -0/+2 | |
determining whether the phone mute switch affects the audio | |||||
2017-09-04 | Fixed typos in 2.0.6 patch notes | Sam Lantinga | 1 | -2/+2 | |
2017-09-04 | Added some more big 2.0.6 changes | Sam Lantinga | 1 | -0/+5 | |
2017-09-04 | Updated WhatsNew.txt for 2.0.6 | Sam Lantinga | 1 | -0/+52 | |
2016-10-12 | Added note for David Carlier's work on OpenBSD | Sam Lantinga | 1 | -0/+3 | |
2016-10-11 | Updated WhatsNew with 2.0.5 changes | Sam Lantinga | 1 | -0/+60 | |
2015-12-31 | Updated some header comments and iOS documentation to better clarify ↵ | Alex Szpakowski | 1 | -3/+3 | |
high-dpi / retina support and screen-coordinate sizes versus pixel sizes. | |||||
2015-11-30 | WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) | David Ludwig | 1 | -1/+1 | |
2015-11-25 | Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -0/+1 | |
2015-11-14 | Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). | Ryan C. Gordon | 1 | -0/+2 | |
2015-10-07 | Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -0/+1 | |
2015-09-20 | Added initial support for MFi game controllers on iOS. | Alex Szpakowski | 1 | -0/+1 | |
2015-09-18 | Added more entries to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -0/+3 | |
2015-09-05 | Added another entry to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -0/+1 | |
2015-08-05 | Added more entries to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -0/+5 | |
2015-06-19 | Added more entries and brackets to WhatsNew.txt for 2.0.4. | Philipp Wiesemann | 1 | -3/+6 | |
2015-06-18 | Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes ↵ | Alex Szpakowski | 1 | -0/+12 | |
for iOS, and added a couple missing items to the OS X and Windows sections. | |||||
2015-06-16 | Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS. | Philipp Wiesemann | 1 | -1/+1 | |
2015-06-13 | Updated WhatsNew.txt for 2.0.4 | Sam Lantinga | 1 | -4/+56 | |
2014-06-06 | Chrome's Native Client backend implementation | Gabriel Jacobo | 1 | -0/+1 | |
2014-03-24 | Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated | Gabriel Jacobo | 1 | -0/+9 | |
2014-03-15 | Added a patch note for 2.0.3 | Sam Lantinga | 1 | -0/+3 | |
2014-03-09 | Updated SDL to version 2.0.3 | Sam Lantinga | 1 | -0/+5 | |
2014-03-01 | Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be ↵ | Sam Lantinga | 1 | -1/+1 | |
more clear. | |||||
2014-03-01 | Updated with the latest 2.0.2 API changes | Sam Lantinga | 1 | -5/+15 | |
2014-02-15 | Changed text in documentation. | Philipp Wiesemann | 1 | -3/+3 | |
2014-02-09 | Updated SDL to version 2.0.2 | Sam Lantinga | 1 | -2/+11 | |
2013-12-14 | Wayland support | Gabriel Jacobo | 1 | -2/+5 | |
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections | |||||
2013-12-10 | [Android] Hotplugging support for joysticks | Gabriel Jacobo | 1 | -0/+1 | |
2013-12-02 | Adding WhatsNew.txt changes | Gabriel Jacobo | 1 | -0/+10 | |
...before I forget them. | |||||
2013-11-05 | Adds Joystick support for Android | Gabriel Jacobo | 1 | -0/+10 | |
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain the same (at API level < 12 joystick support is disabled). Also enables building SDL for armv7 and x86. | |||||
2013-10-21 | Added patch notes for 2.0.1 | Sam Lantinga | 1 | -1/+55 | |
2013-10-21 | We don't have API changes documented yet. | Sam Lantinga | 1 | -2/+0 | |
2013-10-20 | Fixed windows compile | Sam Lantinga | 1 | -0/+2 | |
2013-05-26 | Renamed WhatsNew so it can be easily read on Windows | Sam Lantinga | 1 | -0/+3 | |