diff options
author | Sam Lantinga <slouken@libsdl.org> | 2017-09-04 21:16:28 -0700 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2017-09-04 21:16:28 -0700 |
commit | e8421f83dace8b2ccbdfb86cdf1e86215a01bd0f (patch) | |
tree | 6c2ac2a65e5842e83faf61986372ef1472d7daa5 /WhatsNew.txt | |
parent | 39f9095273e108b3e80a9462d7fb396a970ea778 (diff) |
Added some more big 2.0.6 changes
Diffstat (limited to 'WhatsNew.txt')
-rw-r--r-- | WhatsNew.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/WhatsNew.txt b/WhatsNew.txt index c72d1090f4..b7764c18c4 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -16,6 +16,7 @@ General: This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
+* Added support for many game controllers, including the Nintendo Switch Pro Controller
* Added support for inverted axes and separate axis directions in game controller mappings
* Added functions to return information about a joystick before it's opened:
SDL_JoystickGetDeviceVendor()
@@ -36,6 +37,7 @@ General: * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
* Added SDL_DuplicateSurface() to make a copy of a surface
+* Added an experimental JACK audio driver
* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
@@ -45,9 +47,12 @@ General: * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
Windows:
+* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
+* The old XAudio2 audio driver is deprecated and will be removed in the next release
* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatbility with .NET languages and various Windows debuggers
* Updated the GUID format for game controller mappings, older mappings will be cautomatically converted on load
+* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
Linux:
* Added an experimental KMS/DRM video driver for embedded development
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