Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-10-12 | Remove machine-specific IncludePath from SDL.vcxproj | Cameron Gutman | 1 | -12/+0 | |
These IncludePath values seem to not actually be needed since nobody noticed they were wrong for the past couple months. | |||||
2018-08-23 | Added display event files to the Visual Studio projects | Sam Lantinga | 2 | -97/+107 | |
2018-08-21 | Added the dummy sensor driver to the Visual Studio projects | Sam Lantinga | 2 | -1/+9 | |
2018-08-09 | Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and ↵ | Sam Lantinga | 2 | -465/+493 | |
Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API | |||||
2018-08-04 | SDL_exp | Ethan Lee | 2 | -0/+2 | |
2018-06-30 | ran 'chmod -x' on two files | Ozkan Sezer | 1 | -0/+0 | |
2018-06-12 | ran 'chmod -x' on many files | Ozkan Sezer | 1 | -0/+0 | |
2018-05-18 | Merged latest changes from Steam Link app | Sam Lantinga | 1 | -1/+1 | |
2018-05-11 | remove testvulkan.vcproj (was a VS2008 left-over.) | Ozkan Sezer | 1 | -355/+0 | |
2018-01-17 | SDL_log10 | Ethan Lee | 2 | -0/+2 | |
2017-12-08 | Removed duplicate entry for SDL_wasapi.h | Sam Lantinga | 1 | -1/+0 | |
2017-12-06 | audio: Port WASAPI to WinRT, remove XAudio2 backend. | Ryan C. Gordon | 2 | -3/+5 | |
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI | |||||
2017-11-17 | Fixed building YUV test programs (thanks Ozkan!) | Sam Lantinga | 1 | -1/+2 | |
2017-11-12 | Updated SDL's YUV support, many thanks to Adrien Descamps | Sam Lantinga | 4 | -4/+257 | |
New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality. | |||||
2017-11-04 | Added SDL_fmod() and SDL_fmodf() | Sam Lantinga | 2 | -1/+3 | |
2017-10-12 | Added functions to query and set the SDL memory allocation functions: | Sam Lantinga | 1 | -1/+2 | |
SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations() | |||||
2017-09-22 | Good bye, Visual Studio 2008 | Sam Lantinga | 25 | -10540/+0 | |
2017-08-28 | Added missing Visual Studio 2010 project for testvulkan | Sam Lantinga | 1 | -0/+199 | |
2017-08-27 | Added Vulkan support to the Visual Studio 2010 solution | Sam Lantinga | 4 | -181/+560 | |
2017-08-27 | Don't need the Vulkan SDK for the Visual Studio 2008 project anymore | Sam Lantinga | 2 | -8/+8 | |
2017-08-27 | vulkan: Initial Vulkan support! | Ryan C. Gordon | 3 | -4/+406 | |
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control. | |||||
2017-07-10 | Updated Visual Studio 2008 project | Sam Lantinga | 1 | -16/+16 | |
2017-02-14 | wasapi: Initial WASAPI support, for Windows Vista and later. | Ryan C. Gordon | 2 | -0/+10 | |
This should remain binary compatible with Windows XP, as we dynamically load anything we need and fall back to DirectSound/WinMM/XAudio2 if not available. | |||||
2017-01-10 | Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 | Sam Lantinga | 2 | -1/+11 | |
Mark Callow The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile: - Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can say to use the OpenGL ES driver & EGL rather than the Open GL driver. (For bug #2570) - Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum OpenGL ES version supported by the OpenGL driver (for bug #3145) - Modifies the test that determines whether to use the OpenGL driver or the real OpenGL ES driver to take into account the hint, the requested and supported ES version and whether ES 1.X is being requested. (For bug #2570 & bug #3145) - Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds the test to the VisualC projects. With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1. | |||||
2016-12-06 | Refactored the audio queueing code to a generic SDL_DataQueue interface. | Ryan C. Gordon | 3 | -0/+11 | |
This is not a public API (at the moment), but we will be needing this for other internal things soon. | |||||
2016-12-05 | Fixed SDL always being built because of missing headers in the project. | Sam Lantinga | 3 | -23/+7 | |
2016-10-14 | Fixed compiler option warning for 64-bit builds on Visual Studio 2008 | Sam Lantinga | 3 | -6/+0 | |
2016-08-05 | audio: Removed internal SDL_audiomem.h and macros. | Ryan C. Gordon | 3 | -6/+0 | |
I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake. | |||||
2015-09-07 | Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln | David Ludwig | 3 | -12/+12 | |
2015-07-29 | Turn on debug info generation for release configs. | Alfred Reynolds | 2 | -669/+669 | |
2015-06-14 | Only use explicit inlining - otherwise Visual Studio 2010 will inline ↵ | Sam Lantinga | 2 | -0/+8 | |
SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. | |||||
2015-06-14 | Fixed 2010 solution and removed Release_NoSTDIO build configuration | Sam Lantinga | 6 | -456/+5 | |
2015-06-14 | Updated Visual Studio projects | Sam Lantinga | 96 | -13627/+6856 | |
There is now a single solution used by Visual Studio 2010 and newer | |||||
2014-07-27 | Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest | Sam Lantinga | 12 | -168/+216 | |
2014-07-03 | Split the XInput and DirectInput code so Windows RT can use the existing ↵ | Sam Lantinga | 4 | -35/+254 | |
XInput support. | |||||
2014-06-23 | Added names for some theme related windows messages | Sam Lantinga | 1 | -164/+164 | |
2014-06-15 | Fixed Visual Studio 2008 projects | Sam Lantinga | 22 | -2556/+2919 | |
Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects | |||||
2014-06-08 | Visual Studio 2013 Express Edition can load the standard solution, so we ↵ | Sam Lantinga | 2 | -475/+0 | |
don't need special Express Edition solutions. | |||||
2014-06-07 | Updated projects for Visual Studio 2010, 2012 and 2013 | Sam Lantinga | 69 | -7481/+6612 | |
* Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run | |||||
2014-03-29 | Added testrumble to the Visual Studio 2013 solution | Sam Lantinga | 6 | -8/+936 | |
2014-03-19 | Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add ↵ | Andreas Schiffler | 4 | -0/+7 | |
Hints testsuite | |||||
2014-03-10 | Fixed D3D9 initialization on Windows 8, which doesn't have D3DX | Sam Lantinga | 4 | -44/+58 | |
2014-03-10 | testoverlay2 depends on SDL2, SDL2main, and SDL2test | Sam Lantinga | 1 | -0/+5 | |
2014-03-10 | Added testoverlay2 to the Visual Studio 2013 solution | Sam Lantinga | 2 | -5/+16 | |
2014-03-10 | Converted David Ludwig's D3D11 renderer to C and optimized it. | Sam Lantinga | 4 | -1/+8 | |
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. | |||||
2014-03-09 | Visual Studio 2013 project updates | Sam Lantinga | 2 | -482/+483 | |
2014-02-20 | Fixes #2408, VS2013: several projects of release build are not built | Gabriel Jacobo | 1 | -9/+19 | |
Patch by Hiroyuki Iwatsuki | |||||
2014-02-19 | Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) | Gabriel Jacobo | 1 | -0/+5 | |
2013-12-09 | Implemented the Dynamic API magic. | Ryan C. Gordon | 4 | -0/+28 | |
2013-11-22 | OpenGL ES support for Windows | Gabriel Jacobo | 9 | -472/+1452 | |