Age | Commit message (Expand) | Author | Files | Lines |
2018-10-12 | Remove machine-specific IncludePath from SDL.vcxproj | Cameron Gutman | 1 | -12/+0 |
2018-08-23 | Added display event files to the Visual Studio projects | Sam Lantinga | 2 | -97/+107 |
2018-08-21 | Added the dummy sensor driver to the Visual Studio projects | Sam Lantinga | 2 | -1/+9 |
2018-08-09 | Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and N... | Sam Lantinga | 2 | -465/+493 |
2018-08-04 | SDL_exp | Ethan Lee | 2 | -0/+2 |
2018-06-30 | ran 'chmod -x' on two files | Ozkan Sezer | 1 | -0/+0 |
2018-06-12 | ran 'chmod -x' on many files | Ozkan Sezer | 1 | -0/+0 |
2018-05-18 | Merged latest changes from Steam Link app | Sam Lantinga | 1 | -1/+1 |
2018-05-11 | remove testvulkan.vcproj (was a VS2008 left-over.) | Ozkan Sezer | 1 | -355/+0 |
2018-01-17 | SDL_log10 | Ethan Lee | 2 | -0/+2 |
2017-12-08 | Removed duplicate entry for SDL_wasapi.h | Sam Lantinga | 1 | -1/+0 |
2017-12-06 | audio: Port WASAPI to WinRT, remove XAudio2 backend. | Ryan C. Gordon | 2 | -3/+5 |
2017-11-17 | Fixed building YUV test programs (thanks Ozkan!) | Sam Lantinga | 1 | -1/+2 |
2017-11-12 | Updated SDL's YUV support, many thanks to Adrien Descamps | Sam Lantinga | 4 | -4/+257 |
2017-11-04 | Added SDL_fmod() and SDL_fmodf() | Sam Lantinga | 2 | -1/+3 |
2017-10-12 | Added functions to query and set the SDL memory allocation functions: | Sam Lantinga | 1 | -1/+2 |
2017-09-22 | Good bye, Visual Studio 2008 | Sam Lantinga | 25 | -10540/+0 |
2017-08-28 | Added missing Visual Studio 2010 project for testvulkan | Sam Lantinga | 1 | -0/+199 |
2017-08-27 | Added Vulkan support to the Visual Studio 2010 solution | Sam Lantinga | 4 | -181/+560 |
2017-08-27 | Don't need the Vulkan SDK for the Visual Studio 2008 project anymore | Sam Lantinga | 2 | -8/+8 |
2017-08-27 | vulkan: Initial Vulkan support! | Ryan C. Gordon | 3 | -4/+406 |
2017-07-10 | Updated Visual Studio 2008 project | Sam Lantinga | 1 | -16/+16 |
2017-02-14 | wasapi: Initial WASAPI support, for Windows Vista and later. | Ryan C. Gordon | 2 | -0/+10 |
2017-01-10 | Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 | Sam Lantinga | 2 | -1/+11 |
2016-12-06 | Refactored the audio queueing code to a generic SDL_DataQueue interface. | Ryan C. Gordon | 3 | -0/+11 |
2016-12-05 | Fixed SDL always being built because of missing headers in the project. | Sam Lantinga | 3 | -23/+7 |
2016-10-14 | Fixed compiler option warning for 64-bit builds on Visual Studio 2008 | Sam Lantinga | 3 | -6/+0 |
2016-08-05 | audio: Removed internal SDL_audiomem.h and macros. | Ryan C. Gordon | 3 | -6/+0 |
2015-09-07 | Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln | David Ludwig | 3 | -12/+12 |
2015-07-29 | Turn on debug info generation for release configs. | Alfred Reynolds | 2 | -669/+669 |
2015-06-14 | Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zer... | Sam Lantinga | 2 | -0/+8 |
2015-06-14 | Fixed 2010 solution and removed Release_NoSTDIO build configuration | Sam Lantinga | 6 | -456/+5 |
2015-06-14 | Updated Visual Studio projects | Sam Lantinga | 96 | -13627/+6856 |
2014-07-27 | Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest | Sam Lantinga | 12 | -168/+216 |
2014-07-03 | Split the XInput and DirectInput code so Windows RT can use the existing XInp... | Sam Lantinga | 4 | -35/+254 |
2014-06-23 | Added names for some theme related windows messages | Sam Lantinga | 1 | -164/+164 |
2014-06-15 | Fixed Visual Studio 2008 projects | Sam Lantinga | 22 | -2556/+2919 |
2014-06-08 | Visual Studio 2013 Express Edition can load the standard solution, so we don'... | Sam Lantinga | 2 | -475/+0 |
2014-06-07 | Updated projects for Visual Studio 2010, 2012 and 2013 | Sam Lantinga | 69 | -7481/+6612 |
2014-03-29 | Added testrumble to the Visual Studio 2013 solution | Sam Lantinga | 6 | -8/+936 |
2014-03-19 | Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add H... | Andreas Schiffler | 4 | -0/+7 |
2014-03-10 | Fixed D3D9 initialization on Windows 8, which doesn't have D3DX | Sam Lantinga | 4 | -44/+58 |
2014-03-10 | testoverlay2 depends on SDL2, SDL2main, and SDL2test | Sam Lantinga | 1 | -0/+5 |
2014-03-10 | Added testoverlay2 to the Visual Studio 2013 solution | Sam Lantinga | 2 | -5/+16 |
2014-03-10 | Converted David Ludwig's D3D11 renderer to C and optimized it. | Sam Lantinga | 4 | -1/+8 |
2014-03-09 | Visual Studio 2013 project updates | Sam Lantinga | 2 | -482/+483 |
2014-02-20 | Fixes #2408, VS2013: several projects of release build are not built | Gabriel Jacobo | 1 | -9/+19 |
2014-02-19 | Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) | Gabriel Jacobo | 1 | -0/+5 |
2013-12-09 | Implemented the Dynamic API magic. | Ryan C. Gordon | 4 | -0/+28 |
2013-11-22 | OpenGL ES support for Windows | Gabriel Jacobo | 9 | -472/+1452 |