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-rw-r--r--test/Makefile.in7
-rw-r--r--test/README3
-rw-r--r--test/axis.bmpbin0 -> 3746 bytes
-rw-r--r--test/button.bmpbin0 -> 3746 bytes
-rw-r--r--test/controllermap.bmpbin0 -> 163450 bytes
-rw-r--r--test/controllermap.c432
-rw-r--r--test/testgamecontroller.c2
7 files changed, 443 insertions, 1 deletions
diff --git a/test/Makefile.in b/test/Makefile.in
index ac9aa372a3..a534250fd7 100644
--- a/test/Makefile.in
+++ b/test/Makefile.in
@@ -55,7 +55,8 @@ TARGETS = \
torturethread$(EXE) \
testrendercopyex$(EXE) \
testmessage$(EXE) \
-
+ controllermap$(EXE) \
+
all: Makefile $(TARGETS)
Makefile: $(srcdir)/Makefile.in
@@ -238,6 +239,10 @@ testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c
testmessage$(EXE): $(srcdir)/testmessage.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+controllermap$(EXE): $(srcdir)/controllermap.c
+ $(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+
+
clean:
rm -f $(TARGETS)
diff --git a/test/README b/test/README
index a2ff7942a9..b820a88d7a 100644
--- a/test/README
+++ b/test/README
@@ -25,3 +25,6 @@ These are test programs for the SDL library:
testver Check the version and dynamic loading and endianness
testwm2 Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
+ controllermap Useful to generate Game Controller API compatible maps
+
+
diff --git a/test/axis.bmp b/test/axis.bmp
new file mode 100644
index 0000000000..c7addd3ed9
--- /dev/null
+++ b/test/axis.bmp
Binary files differ
diff --git a/test/button.bmp b/test/button.bmp
new file mode 100644
index 0000000000..1593ccea49
--- /dev/null
+++ b/test/button.bmp
Binary files differ
diff --git a/test/controllermap.bmp b/test/controllermap.bmp
new file mode 100644
index 0000000000..df167f6778
--- /dev/null
+++ b/test/controllermap.bmp
Binary files differ
diff --git a/test/controllermap.c b/test/controllermap.c
new file mode 100644
index 0000000000..2c943cf9e3
--- /dev/null
+++ b/test/controllermap.c
@@ -0,0 +1,432 @@
+/*
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely.
+*/
+
+/* Game controller mapping generator */
+/* Gabriel Jacobo <gabomdq@gmail.com> */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#ifndef SDL_JOYSTICK_DISABLED
+
+#ifdef __IPHONEOS__
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 480
+#else
+#define SCREEN_WIDTH 512
+#define SCREEN_HEIGHT 317
+#endif
+
+#define MAP_WIDTH 512
+#define MAP_HEIGHT 317
+
+#define MARKER_BUTTON 1
+#define MARKER_AXIS 2
+
+typedef struct MappingStep
+{
+ int x, y;
+ double angle;
+ int marker;
+ char *field;
+ int axis, button, hat, hat_value;
+ char mapping[4096];
+}MappingStep;
+
+
+SDL_Texture *
+LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
+{
+ SDL_Surface *temp;
+ SDL_Texture *texture;
+
+ /* Load the sprite image */
+ temp = SDL_LoadBMP(file);
+ if (temp == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
+ return NULL;
+ }
+
+ /* Set transparent pixel as the pixel at (0,0) */
+ if (transparent) {
+ if (temp->format->palette) {
+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
+ } else {
+ switch (temp->format->BitsPerPixel) {
+ case 15:
+ SDL_SetColorKey(temp, SDL_TRUE,
+ (*(Uint16 *) temp->pixels) & 0x00007FFF);
+ break;
+ case 16:
+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
+ break;
+ case 24:
+ SDL_SetColorKey(temp, SDL_TRUE,
+ (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
+ break;
+ case 32:
+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
+ break;
+ }
+ }
+ }
+
+ /* Create textures from the image */
+ texture = SDL_CreateTextureFromSurface(renderer, temp);
+ if (!texture) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDL_FreeSurface(temp);
+ return NULL;
+ }
+ SDL_FreeSurface(temp);
+
+ /* We're ready to roll. :) */
+ return texture;
+}
+
+static void
+DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
+{
+ const SDL_Rect area = { x, y, w, h };
+ SDL_RenderFillRect(r, &area);
+}
+
+static SDL_bool
+WatchJoystick(SDL_Joystick * joystick)
+{
+ SDL_Window *window = NULL;
+ SDL_Renderer *screen = NULL;
+ SDL_Texture *target, *background, *button, *axis, *marker;
+ const char *name = NULL;
+ SDL_bool retval = SDL_FALSE;
+ SDL_bool done = SDL_FALSE, next=SDL_FALSE;
+ SDL_Event event;
+ SDL_Rect dst;
+ int i, s, _s;
+ Uint8 alpha=200, alpha_step = -1;
+ Uint32 alpha_ticks;
+ char mapping[4096], temp[4096];
+ MappingStep *step;
+ MappingStep steps[] = {
+ {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
+ {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
+ {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
+ {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
+ {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
+ {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
+ {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
+ {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
+ {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
+ {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
+ {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
+ {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
+ {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
+ {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
+ {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
+ {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
+ {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
+ {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
+ {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
+ {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
+ {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
+ };
+
+ /* Create a window to display joystick axis position */
+ window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
+ SCREEN_HEIGHT, 0);
+ if (window == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
+ return SDL_FALSE;
+ }
+
+ screen = SDL_CreateRenderer(window, -1, 0);
+ if (screen == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
+ SDL_DestroyWindow(window);
+ return SDL_FALSE;
+ }
+
+ target = SDL_CreateTexture(screen, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, MAP_WIDTH, MAP_HEIGHT);
+ background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
+ button = LoadTexture(screen, "button.bmp", SDL_TRUE);
+ axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
+ SDL_RaiseWindow(window);
+
+ /* Print info about the joystick we are watching */
+ name = SDL_JoystickName(joystick);
+ SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
+ name ? name : "Unknown Joystick");
+ SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+
+ SDL_Log("\n\n\
+ ====================================================================================\n\
+ Press the buttons on your controller when indicated\n\
+ (Your controller may look different than the picture)\n\
+ If you want to correct a mistake, press backspace or the back button on your device\n\
+ To exit, press ESC\n\
+ ====================================================================================\n");
+
+ /* Initialize mapping with GUID and name */
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
+ SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
+ temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
+
+ /* Loop, getting joystick events! */
+ for(s=0; s<SDL_arraysize(steps) && !done;) {
+ /* blank screen, set up for drawing this frame. */
+ step = &steps[s];
+ SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
+ step->axis = -1;
+ step->button = -1;
+ step->hat = -1;
+ step->hat_value = -1;
+ SDL_SetClipboardText("TESTING TESTING 123");
+
+ switch(step->marker) {
+ case MARKER_AXIS:
+ marker = axis;
+ break;
+ case MARKER_BUTTON:
+ marker = button;
+ break;
+ default:
+ break;
+ }
+
+ dst.x = step->x;
+ dst.y = step->y;
+ SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
+ next=SDL_FALSE;
+
+ while (!done && !next) {
+ if (SDL_GetTicks() - alpha_ticks > 5) {
+ alpha_ticks = SDL_GetTicks();
+ alpha += alpha_step;
+ if (alpha == 255) {
+ alpha_step = -1;
+ }
+ if (alpha < 128) {
+ alpha_step = 1;
+ }
+ }
+
+ SDL_SetRenderTarget(screen, target);
+ SDL_RenderCopy(screen, background, NULL, NULL);
+ SDL_SetTextureAlphaMod(marker, alpha);
+ SDL_SetTextureColorMod(marker, 10, 255, 21);
+ SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
+ SDL_SetRenderTarget(screen, NULL);
+ SDL_RenderCopy(screen, target, NULL, NULL);
+ SDL_RenderPresent(screen);
+
+ if (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.value > 20000 || event.jaxis.value < -20000) {
+ for (_s = 0; _s < s; _s++) {
+ if (steps[_s].axis == event.jaxis.axis) {
+ break;
+ }
+ }
+ if (_s == s) {
+ step->axis = event.jaxis.axis;
+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
+ SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
+ s++;
+ next=SDL_TRUE;
+ }
+ }
+
+ break;
+ case SDL_JOYHATMOTION:
+ for (_s = 0; _s < s; _s++) {
+ if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
+ break;
+ }
+ }
+ if (_s == s) {
+ step->hat = event.jhat.hat;
+ step->hat_value = event.jhat.value;
+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
+ SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
+ s++;
+ next=SDL_TRUE;
+ }
+ break;
+ case SDL_JOYBALLMOTION:
+ break;
+ case SDL_JOYBUTTONUP:
+ for (_s = 0; _s < s; _s++) {
+ if (steps[_s].button == event.jbutton.button) {
+ break;
+ }
+ }
+ if (_s == s) {
+ step->button = event.jbutton.button;
+ SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
+ SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
+ SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
+ s++;
+ next=SDL_TRUE;
+ }
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
+ /* Undo! */
+ if (s > 0) {
+ SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping));
+ s--;
+ next = SDL_TRUE;
+ }
+ break;
+ }
+ if ((event.key.keysym.sym != SDLK_ESCAPE)) {
+ break;
+ }
+ /* Fall through to signal quit */
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ }
+
+ if (s == SDL_arraysize(steps) ) {
+ SDL_Log("Mapping:\n\n%s\n\n", mapping);
+ /* Print to stdout as well so the user can cat the output somewhere */
+ printf("%s\n", mapping);
+ }
+
+ while(SDL_PollEvent(&event)) {};
+
+ SDL_DestroyRenderer(screen);
+ SDL_DestroyWindow(window);
+ return retval;
+}
+
+int
+main(int argc, char *argv[])
+{
+ const char *name;
+ int i;
+ SDL_Joystick *joystick;
+
+ /* Enable standard application logging */
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+ /* Initialize SDL (Note: video is required to start event loop) */
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* Print information about the joysticks */
+ SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
+ for (i = 0; i < SDL_NumJoysticks(); ++i) {
+ name = SDL_JoystickNameForIndex(i);
+ SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
+ joystick = SDL_JoystickOpen(i);
+ if (joystick == NULL) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
+ SDL_GetError());
+ } else {
+ char guid[64];
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
+ guid, sizeof (guid));
+ SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
+ SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
+ SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
+ SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
+ SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
+ SDL_Log(" guid: %s\n", guid);
+ SDL_JoystickClose(joystick);
+ }
+ }
+
+#ifdef ANDROID
+ if (SDL_NumJoysticks() > 0) {
+#else
+ if (argv[1]) {
+#endif
+ SDL_bool reportederror = SDL_FALSE;
+ SDL_bool keepGoing = SDL_TRUE;
+ SDL_Event event;
+#ifdef ANDROID
+ joystick = SDL_JoystickOpen(0);
+#else
+ joystick = SDL_JoystickOpen(atoi(argv[1]));
+#endif
+ while ( keepGoing ) {
+ if (joystick == NULL) {
+ if ( !reportederror ) {
+ SDL_Log("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError());
+ keepGoing = SDL_FALSE;
+ reportederror = SDL_TRUE;
+ }
+ } else {
+ reportederror = SDL_FALSE;
+ keepGoing = WatchJoystick(joystick);
+ SDL_JoystickClose(joystick);
+ }
+
+ joystick = NULL;
+ if (keepGoing) {
+ SDL_Log("Waiting for attach\n");
+ }
+ while (keepGoing) {
+ SDL_WaitEvent(&event);
+ if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
+ || (event.type == SDL_MOUSEBUTTONDOWN)) {
+ keepGoing = SDL_FALSE;
+ } else if (event.type == SDL_JOYDEVICEADDED) {
+ joystick = SDL_JoystickOpen(atoi(argv[1]));
+ break;
+ }
+ }
+ }
+ }
+ else {
+ SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
+ }
+ SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
+
+#ifdef ANDROID
+ exit(0);
+#else
+ return 0;
+#endif
+}
+
+#else
+
+int
+main(int argc, char *argv[])
+{
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
+ exit(1);
+}
+
+#endif
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index cbdf8c3b14..3d9101ab30 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -225,6 +225,8 @@ main(int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
+
+ SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {