diff options
Diffstat (limited to 'src/video/x11/SDL_x11events.c')
-rw-r--r-- | src/video/x11/SDL_x11events.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video/x11/SDL_x11events.c b/src/video/x11/SDL_x11events.c index 385039f7e3..6919e77423 100644 --- a/src/video/x11/SDL_x11events.c +++ b/src/video/x11/SDL_x11events.c @@ -97,7 +97,7 @@ static Atom X11_PickTargetFromAtoms(Display *disp, Atom a0, Atom a1, Atom a2) if (a2 != None) atom[count++] = a2; return X11_PickTarget(disp, atom, count); } -/*#define DEBUG_XEVENTS */ +/* #define DEBUG_XEVENTS */ struct KeyRepeatCheckData { @@ -384,7 +384,7 @@ X11_DispatchEvent(_THIS) I think it's better to think the ALT key is held down when it's not, then always lose the ALT modifier on Unity. */ - /*SDL_ResetKeyboard(); */ + /* SDL_ResetKeyboard(); */ } data->pending_focus = PENDING_FOCUS_IN; data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_IN_TIME; |