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Diffstat (limited to 'src/video/x11/SDL_x11events.c')
-rw-r--r--src/video/x11/SDL_x11events.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video/x11/SDL_x11events.c b/src/video/x11/SDL_x11events.c
index 385039f7e3..6919e77423 100644
--- a/src/video/x11/SDL_x11events.c
+++ b/src/video/x11/SDL_x11events.c
@@ -97,7 +97,7 @@ static Atom X11_PickTargetFromAtoms(Display *disp, Atom a0, Atom a1, Atom a2)
if (a2 != None) atom[count++] = a2;
return X11_PickTarget(disp, atom, count);
}
-/*#define DEBUG_XEVENTS */
+/* #define DEBUG_XEVENTS */
struct KeyRepeatCheckData
{
@@ -384,7 +384,7 @@ X11_DispatchEvent(_THIS)
I think it's better to think the ALT key is held down
when it's not, then always lose the ALT modifier on Unity.
*/
- /*SDL_ResetKeyboard(); */
+ /* SDL_ResetKeyboard(); */
}
data->pending_focus = PENDING_FOCUS_IN;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_IN_TIME;