diff options
-rw-r--r-- | CMakeLists.txt | 6 | ||||
-rw-r--r-- | WhatsNew.txt | 13 | ||||
-rw-r--r-- | Xcode/SDL/Info-Framework.plist | 4 | ||||
-rwxr-xr-x | configure | 4 | ||||
-rw-r--r-- | configure.in | 4 | ||||
-rw-r--r-- | debian/changelog | 6 | ||||
-rw-r--r-- | include/SDL_version.h | 2 | ||||
-rw-r--r-- | src/main/windows/version.rc | 8 |
8 files changed, 31 insertions, 16 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 809459b396..e81c8f9ddb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake) # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. set(SDL_MAJOR_VERSION 2) set(SDL_MINOR_VERSION 0) -set(SDL_MICRO_VERSION 1) -set(SDL_INTERFACE_AGE 1) -set(SDL_BINARY_AGE 1) +set(SDL_MICRO_VERSION 2) +set(SDL_INTERFACE_AGE 0) +set(SDL_BINARY_AGE 2) set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") # Calculate a libtool-like version number diff --git a/WhatsNew.txt b/WhatsNew.txt index db2ad8fb24..bb10895bf6 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history. 2.0.2:
---------------------------------------------------------------------------
General:
+* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of Game Controller mappings from a file:
SDL_GameControllerAddMappingsFromFile
+* Added game controller mappings for the PS4 and OUYA controllers
+* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
+* Added SDL_DetachThread()
+* Added SDL_HasAVX() to determine if the CPU has AVX features
+* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
-* Added testgles2. testgl2 does not need to link with libGL anymore.
+* testgl2 does not need to link with libGL anymore
+* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
+* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
@@ -23,7 +31,8 @@ Android: Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
-* Wayland support
+* Added experimental Wayland and Mir support, disabled by default
+
---------------------------------------------------------------------------
2.0.1:
diff --git a/Xcode/SDL/Info-Framework.plist b/Xcode/SDL/Info-Framework.plist index 696ef99d96..656742a6b9 100644 --- a/Xcode/SDL/Info-Framework.plist +++ b/Xcode/SDL/Info-Framework.plist @@ -19,10 +19,10 @@ <key>CFBundlePackageType</key> <string>FMWK</string> <key>CFBundleShortVersionString</key> - <string>2.0.1</string> + <string>2.0.2</string> <key>CFBundleSignature</key> <string>SDLX</string> <key>CFBundleVersion</key> - <string>2.0.1</string> + <string>2.0.2</string> </dict> </plist> @@ -2671,9 +2671,9 @@ orig_CFLAGS="$CFLAGS" # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=1 +SDL_MICRO_VERSION=2 SDL_INTERFACE_AGE=0 -SDL_BINARY_AGE=1 +SDL_BINARY_AGE=2 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION diff --git a/configure.in b/configure.in index 68a9586ec0..3c7adcba18 100644 --- a/configure.in +++ b/configure.in @@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 -SDL_MICRO_VERSION=1 +SDL_MICRO_VERSION=2 SDL_INTERFACE_AGE=0 -SDL_BINARY_AGE=1 +SDL_BINARY_AGE=2 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION AC_SUBST(SDL_MAJOR_VERSION) diff --git a/debian/changelog b/debian/changelog index 8e9dd49bcf..eae34b194b 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,3 +1,9 @@ +libsdl2 (2.0.2) UNRELEASED; urgency=low + + * Updated SDL to version 2.0.2 + + -- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800 + libsdl2 (2.0.1) UNRELEASED; urgency=low * Updated SDL to version 2.0.1 diff --git a/include/SDL_version.h b/include/SDL_version.h index 66acca99c5..22e0f5ea64 100644 --- a/include/SDL_version.h +++ b/include/SDL_version.h @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 1 +#define SDL_PATCHLEVEL 2 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/src/main/windows/version.rc b/src/main/windows/version.rc index 6120e25522..f9c528edc6 100644 --- a/src/main/windows/version.rc +++ b/src/main/windows/version.rc @@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US //
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,0,1,0
- PRODUCTVERSION 2,0,1,0
+ FILEVERSION 2,0,2,0
+ PRODUCTVERSION 2,0,2,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
- VALUE "FileVersion", "2, 0, 1, 0\0"
+ VALUE "FileVersion", "2, 0, 2, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2014 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
- VALUE "ProductVersion", "2, 0, 1, 0\0"
+ VALUE "ProductVersion", "2, 0, 2, 0\0"
END
END
BLOCK "VarFileInfo"
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