diff options
author | Ryan C. Gordon <icculus@icculus.org> | 2016-08-06 02:27:55 -0400 |
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committer | Ryan C. Gordon <icculus@icculus.org> | 2016-08-06 02:27:55 -0400 |
commit | 913665ffd809014fb99b0b2f29b72cd80c1c17db (patch) | |
tree | 6e52e70746990b4b8ce964a90cab76cf93f83f5c /test | |
parent | 1684861ef8632123a2862cbe05d7bd092057caf2 (diff) |
audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
Diffstat (limited to 'test')
0 files changed, 0 insertions, 0 deletions