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authorSam Lantinga <slouken@libsdl.org>2001-10-25 05:37:32 +0000
committerSam Lantinga <slouken@libsdl.org>2001-10-25 05:37:32 +0000
commit312bc6134c4f27010601c7157603502f63a0362b (patch)
treebdc7d20255cc4be17f2033e4da2c53ee6ea48614 /test
parentdc476eef7706f1c2232f0d698bc572b8547ab6f8 (diff)
Added platform independent OpenGL header - SDL_opengl.h
Diffstat (limited to 'test')
-rw-r--r--test/configure.in2
-rw-r--r--test/testgl.c8
2 files changed, 2 insertions, 8 deletions
diff --git a/test/configure.in b/test/configure.in
index 7b9a5cd12f..adf98152f6 100644
--- a/test/configure.in
+++ b/test/configure.in
@@ -2,7 +2,7 @@ dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)
dnl Setup for automake
-SDL_VERSION=1.2.0
+SDL_VERSION=1.2.3
dnl Detect the canonical host and target build environment
AC_CANONICAL_HOST
diff --git a/test/testgl.c b/test/testgl.c
index 412c6cd98c..eb7d5ec660 100644
--- a/test/testgl.c
+++ b/test/testgl.c
@@ -6,13 +6,7 @@
#include "SDL.h"
#ifdef HAVE_OPENGL
-#ifdef WIN32
-#include <windows.h>
-#endif
-#if defined(__APPLE__) && defined(__MACH__)
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
+#include "SDL_opengl.h"
#endif
#define SHADED_CUBE