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authorSam Lantinga <slouken@libsdl.org>2018-02-24 08:59:58 -0800
committerSam Lantinga <slouken@libsdl.org>2018-02-24 08:59:58 -0800
commit09681aa6bd9ecd592088d57e34ca38acf21c8363 (patch)
tree390b161132b35ac92708b64b78ae6786bcb61286 /test
parent7c987672d4d77cec74adea5e33e4c7ee22db289c (diff)
Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen Patch to support building the tests with cmake. Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests. Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
Diffstat (limited to 'test')
-rw-r--r--test/CMakeLists.txt122
1 files changed, 122 insertions, 0 deletions
diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt
new file mode 100644
index 0000000000..3c25c5c7c9
--- /dev/null
+++ b/test/CMakeLists.txt
@@ -0,0 +1,122 @@
+cmake_minimum_required(VERSION 2.8.11)
+project(SDL2 C)
+
+# Global settings for all of the test targets
+# FIXME: is this wrong?
+remove_definitions(-DUSING_GENERATED_CONFIG_H)
+link_libraries(SDL2_test SDL2-static)
+
+# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
+# but we need them for VS as well.
+if(WINDOWS)
+ link_libraries(SDL2main)
+ add_definitions(-Dmain=SDL_main)
+endif()
+
+add_executable(checkkeys checkkeys.c)
+add_executable(loopwave loopwave.c)
+add_executable(loopwavequeue loopwavequeue.c)
+add_executable(testresample testresample.c)
+add_executable(testaudioinfo testaudioinfo.c)
+
+file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
+add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
+
+add_executable(testmultiaudio testmultiaudio.c)
+add_executable(testaudiohotplug testaudiohotplug.c)
+add_executable(testaudiocapture testaudiocapture.c)
+add_executable(testatomic testatomic.c)
+add_executable(testintersections testintersections.c)
+add_executable(testrelative testrelative.c)
+add_executable(testhittesting testhittesting.c)
+add_executable(testdraw2 testdraw2.c)
+add_executable(testdrawchessboard testdrawchessboard.c)
+add_executable(testdropfile testdropfile.c)
+add_executable(testerror testerror.c)
+add_executable(testfile testfile.c)
+add_executable(testgamecontroller testgamecontroller.c)
+add_executable(testgesture testgesture.c)
+add_executable(testgl2 testgl2.c)
+add_executable(testgles testgles.c)
+add_executable(testgles2 testgles2.c)
+add_executable(testhaptic testhaptic.c)
+add_executable(testhotplug testhotplug.c)
+add_executable(testrumble testrumble.c)
+add_executable(testthread testthread.c)
+add_executable(testiconv testiconv.c)
+add_executable(testime testime.c)
+add_executable(testjoystick testjoystick.c)
+add_executable(testkeys testkeys.c)
+add_executable(testloadso testloadso.c)
+add_executable(testlock testlock.c)
+
+if(APPLE)
+ add_executable(testnative testnative.c
+ testnativecocoa.m
+ testnativex11.c)
+elseif(WINDOWS)
+ add_executable(testnative testnative.c testnativew32.c)
+elseif(UNIX)
+ add_executable(testnative testnative.c testnativex11.c)
+endif()
+
+add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
+add_executable(testplatform testplatform.c)
+add_executable(testpower testpower.c)
+add_executable(testfilesystem testfilesystem.c)
+add_executable(testrendertarget testrendertarget.c)
+add_executable(testscale testscale.c)
+add_executable(testsem testsem.c)
+add_executable(testshader testshader.c)
+add_executable(testshape testshape.c)
+add_executable(testsprite2 testsprite2.c)
+add_executable(testspriteminimal testspriteminimal.c)
+add_executable(teststreaming teststreaming.c)
+add_executable(testtimer testtimer.c)
+add_executable(testver testver.c)
+add_executable(testviewport testviewport.c)
+add_executable(testwm2 testwm2.c)
+add_executable(testyuv testyuv.c testyuv_cvt.c)
+add_executable(torturethread torturethread.c)
+add_executable(testrendercopyex testrendercopyex.c)
+add_executable(testmessage testmessage.c)
+add_executable(testdisplayinfo testdisplayinfo.c)
+add_executable(testqsort testqsort.c)
+add_executable(testbounds testbounds.c)
+add_executable(testcustomcursor testcustomcursor.c)
+add_executable(controllermap controllermap.c)
+add_executable(testvulkan testvulkan.c)
+
+# HACK: Dummy target to cause the resource files to be copied to the build directory.
+# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
+# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
+file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
+add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
+
+file(GLOB RESOURCE_FILES *.bmp *.wav)
+foreach(RESOURCE_FILE ${RESOURCE_FILES})
+ add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>)
+endforeach(RESOURCE_FILE)
+
+file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
+
+# TODO: Might be easier to make all targets depend on the resources...?
+add_dependencies(testscale SDL2_test_resoureces)
+add_dependencies(testrendercopyex SDL2_test_resoureces)
+add_dependencies(controllermap SDL2_test_resoureces)
+add_dependencies(testyuv SDL2_test_resoureces)
+add_dependencies(testgamecontroller SDL2_test_resoureces)
+add_dependencies(testshape SDL2_test_resoureces)
+add_dependencies(testshader SDL2_test_resoureces)
+add_dependencies(testnative SDL2_test_resoureces)
+add_dependencies(testspriteminimal SDL2_test_resoureces)
+add_dependencies(testautomation SDL2_test_resoureces)
+add_dependencies(testcustomcursor SDL2_test_resoureces)
+add_dependencies(testrendertarget SDL2_test_resoureces)
+add_dependencies(testsprite2 SDL2_test_resoureces)
+
+add_dependencies(loopwave SDL2_test_resoureces)
+add_dependencies(loopwavequeue SDL2_test_resoureces)
+add_dependencies(testresample SDL2_test_resoureces)
+add_dependencies(testaudiohotplug SDL2_test_resoureces)
+add_dependencies(testmultiaudio SDL2_test_resoureces)