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authorRyan C. Gordon <icculus@icculus.org>2010-01-26 06:01:33 +0000
committerRyan C. Gordon <icculus@icculus.org>2010-01-26 06:01:33 +0000
commit8d86c0cb33a54f3ce0a08fac902ac9f24a1c20ea (patch)
treeeaa4123105f0c84040efb6a2741ba4ed6b7f78aa /src/audio/nas/SDL_nasaudio.c
parentab8995b430f70dfbdc1e379d0c5b68c95d610e98 (diff)
Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way. Fixes Bugzilla #834.
Diffstat (limited to 'src/audio/nas/SDL_nasaudio.c')
-rw-r--r--src/audio/nas/SDL_nasaudio.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/nas/SDL_nasaudio.c b/src/audio/nas/SDL_nasaudio.c
index c7af8ee992..a9b1348428 100644
--- a/src/audio/nas/SDL_nasaudio.c
+++ b/src/audio/nas/SDL_nasaudio.c
@@ -398,7 +398,7 @@ NAS_Init(SDL_AudioDriverImpl * impl)
impl->Deinitialize = NAS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: is this true? */
- return 2; /* 2 == definitely has an audio device. */
+ return 1; /* this audio target is available. */
}
AudioBootStrap NAS_bootstrap = {