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authorSam Lantinga <slouken@libsdl.org>2010-01-24 20:47:20 +0000
committerSam Lantinga <slouken@libsdl.org>2010-01-24 20:47:20 +0000
commit102fd548470ff1ddc8a9317bb700b7d453e7fd0d (patch)
tree6aa8cb5bb724c1fd178c3bcd49d79c545be576b6 /include
parent96cb1303f965655aab9ad1238bccc0319b2eeb85 (diff)
Fixed bug #935
Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
Diffstat (limited to 'include')
-rw-r--r--include/SDL_config.h.in1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in
index 47b7a22cdc..5c47f11b2b 100644
--- a/include/SDL_config.h.in
+++ b/include/SDL_config.h.in
@@ -236,7 +236,6 @@
/* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_NDS
-#undef SDL_THREAD_PTH
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP