diff options
author | Sam Lantinga <slouken@libsdl.org> | 2013-02-19 05:39:19 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2013-02-19 05:39:19 -0800 |
commit | d486363049aad976335ba6ba12ef52b7d5d5e29e (patch) | |
tree | 1a5bda868695ba1ef3b10c5475b217694f235e5c /include/SDL_mouse.h | |
parent | b5744978af5dca96e35a50e81e89770cb3a64d61 (diff) |
The input API was never implemented, so removing it before release.
Diffstat (limited to 'include/SDL_mouse.h')
-rw-r--r-- | include/SDL_mouse.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h index 005da5b566..f6d6300cb2 100644 --- a/include/SDL_mouse.h +++ b/include/SDL_mouse.h @@ -23,22 +23,6 @@ * \file SDL_mouse.h * * Include file for SDL mouse event handling. - * - * Please note that this ONLY discusses "mice" with the notion of the - * desktop GUI. You (usually) have one system cursor, and the OS hides - * the hardware details from you. If you plug in 10 mice, all ten move that - * one cursor. For many applications and games, this is perfect, and this - * API has served hundreds of SDL programs well since its birth. - * - * It's not the whole picture, though. If you want more lowlevel control, - * SDL offers a different API, that gives you visibility into each input - * device, multi-touch interfaces, etc. - * - * Those two APIs are incompatible, and you usually should not use both - * at the same time. But for legacy purposes, this API refers to a "mouse" - * when it actually means the system pointer and not a physical mouse. - * - * The other API is in SDL_input.h */ #ifndef _SDL_mouse_h |