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authorSam Lantinga <slouken@libsdl.org>2008-10-04 06:46:59 +0000
committerSam Lantinga <slouken@libsdl.org>2008-10-04 06:46:59 +0000
commit92c3984118705f9b44a1a3c805ef9e8276f26744 (patch)
treed9d2f801f40ef2a25003094e5a53f13b0c0316b3 /include/SDL_mouse.h
parentc8c0e07da9bc1983d581e882ce28b320097243d8 (diff)
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch by Holmes Futrell, mentored by Sam Lantinga
Diffstat (limited to 'include/SDL_mouse.h')
-rw-r--r--include/SDL_mouse.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h
index 31fad5ca76..a261a49f43 100644
--- a/include/SDL_mouse.h
+++ b/include/SDL_mouse.h
@@ -79,14 +79,14 @@ extern DECLSPEC char *SDLCALL SDL_GetMouseName(int index);
extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
/**
- * \fn SDL_WindowID SDL_GetMouseFocusWindow(void)
+ * \fn SDL_WindowID SDL_GetMouseFocusWindow(int index)
*
* \brief Get the window which currently has focus for the currently selected mouse.
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index);
/**
- * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled)
+ * \fn int SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
*
* \brief Set relative mouse mode for the currently selected mouse.
*
@@ -107,7 +107,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index,
SDL_bool enabled);
/**
- * \fn SDL_bool SDL_GetRelativeMouseMode()
+ * \fn SDL_bool SDL_GetRelativeMouseMode(int index)
*
* \brief Query whether relative mouse mode is enabled for the currently selected mouse.
*
@@ -116,7 +116,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index,
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
/**
- * \fn Uint8 SDL_GetMouseState(int *x, int *y)
+ * \fn Uint8 SDL_GetMouseState(int index, int *x, int *y)
*
* \brief Retrieve the current state of the currently selected mouse.
*
@@ -128,7 +128,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int index, int *x, int *y);
/**
- * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
+ * \fn Uint8 SDL_GetRelativeMouseState(int index, int *x, int *y)
*
* \brief Retrieve the state of the currently selected mouse.
*