diff options
author | Sam Lantinga <slouken@libsdl.org> | 2008-10-04 06:46:59 +0000 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2008-10-04 06:46:59 +0000 |
commit | 92c3984118705f9b44a1a3c805ef9e8276f26744 (patch) | |
tree | d9d2f801f40ef2a25003094e5a53f13b0c0316b3 /include/SDL_mouse.h | |
parent | c8c0e07da9bc1983d581e882ce28b320097243d8 (diff) |
Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
Diffstat (limited to 'include/SDL_mouse.h')
-rw-r--r-- | include/SDL_mouse.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/SDL_mouse.h b/include/SDL_mouse.h index 31fad5ca76..a261a49f43 100644 --- a/include/SDL_mouse.h +++ b/include/SDL_mouse.h @@ -79,14 +79,14 @@ extern DECLSPEC char *SDLCALL SDL_GetMouseName(int index); extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); /** - * \fn SDL_WindowID SDL_GetMouseFocusWindow(void) + * \fn SDL_WindowID SDL_GetMouseFocusWindow(int index) * * \brief Get the window which currently has focus for the currently selected mouse. */ extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index); /** - * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled) + * \fn int SDL_SetRelativeMouseMode(int index, SDL_bool enabled) * * \brief Set relative mouse mode for the currently selected mouse. * @@ -107,7 +107,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index, SDL_bool enabled); /** - * \fn SDL_bool SDL_GetRelativeMouseMode() + * \fn SDL_bool SDL_GetRelativeMouseMode(int index) * * \brief Query whether relative mouse mode is enabled for the currently selected mouse. * @@ -116,7 +116,7 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index, extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index); /** - * \fn Uint8 SDL_GetMouseState(int *x, int *y) + * \fn Uint8 SDL_GetMouseState(int index, int *x, int *y) * * \brief Retrieve the current state of the currently selected mouse. * @@ -128,7 +128,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index); extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int index, int *x, int *y); /** - * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) + * \fn Uint8 SDL_GetRelativeMouseState(int index, int *x, int *y) * * \brief Retrieve the state of the currently selected mouse. * |